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	<title>Stormseed &#187; wii</title>
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	<description>Technology with a purpose. Usually.</description>
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		<title>Wii Headtracking Creates 3D Window Display</title>
		<link>http://stormseed.com/2010/02/22/wii-headtracking-creates-3d-window-display/</link>
		<comments>http://stormseed.com/2010/02/22/wii-headtracking-creates-3d-window-display/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 21:53:00 +0000</pubDate>
		<dc:creator>Chris Benjamin</dc:creator>
				<category><![CDATA[Beaglebits]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Hacking]]></category>
		<category><![CDATA[New Tech]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wearable]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wiimote]]></category>

		<guid isPermaLink="false">http://beaglebits.com/2010/02/22/wii-headtracking-creates-3d-window-display/</guid>
		<description><![CDATA[Johnny Chung Lee is the PhD student from Carnegie Mellon University who has been rocking Nintendo fanboy hearts pretty hard by making the Wiimote do some spectacular feats. We first saw him track his fingertips on the screen for a &#34;Minority Report&#34; type of interface. Then he created an interactive whiteboard. Now, he&#8217;s managed to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gizmodo.com/tag/johnny-chung-lee/">Johnny Chung Lee</a> is the PhD student from <a class="zem_slink" title="Carnegie Mellon University" href="http://maps.google.com/maps?ll=40.443322,-79.943583&amp;spn=0.01,0.01&amp;q=40.443322,-79.943583 (Carnegie%20Mellon%20University)&amp;t=h" rel="geolocation">Carnegie Mellon University</a> who has been rocking <a class="zem_slink" title="Nintendo" href="http://nintendo.com/" rel="homepage">Nintendo</a> fanboy hearts pretty hard by making the <a class="zem_slink" title="Wii Remote" href="http://en.wikipedia.org/wiki/Wii_Remote" rel="wikipedia">Wiimote</a> do some spectacular feats. We first saw him <a href="http://gizmodo.com/gadgets/clips/wiimote-hack-is-wireless-multitouch-tv-321329.php">track his fingertips on the screen </a>for a &quot;<a class="zem_slink" title="Minority Report (film)" href="http://www.imdb.com/title/tt0181689/" rel="imdb">Minority Report</a>&quot; type of interface. Then he created an <a href="http://gizmodo.com/gadgets/clips/use-a-wiimote-to-make-whiteboards-out-of-anything-332039.php">interactive whiteboard</a>. Now, he&#8217;s managed to create a headtracking simulation through the Wiimote, creating an amazing 3D window on the world. </p>
<p>The mod requires you to wear the sensor bar (or any IR-emitting headband, Lee makes some sweet goggles) and place the Wiimote by the screen (it&#8217;s hooked up to a laptop with a TV-out for this demonstration). Essentially, your head becomes the mouse peeking through a 3D room, and the gameplay implications would be incredible. </p>
<p>Anyone else thinking that Nintendo should pay this guy whatever he wants to make some awesome games? Or, you know, <a class="zem_slink" title="Sony" href="http://www.sony.com/" rel="homepage">Sony</a> and <a class="zem_slink" title="Microsoft" href="http://www.microsoft.com/" rel="homepage">Microsoft</a> could always grab him up, too. These ideas just use the Wiimote&#8217;s IR—technology that isn&#8217;t exactly cutting edge stuff. </p>
<div class="originalArticle">See the original article at <a href="http://gizmodo.com/337068/wii-headtracking-creates-3d-window-display" target="_blank">Gizmodo</a>. </div>
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		<item>
		<title>Video game industry posts big February gains</title>
		<link>http://stormseed.com/2009/03/20/video-game-industry-posts-big-february-gains/</link>
		<comments>http://stormseed.com/2009/03/20/video-game-industry-posts-big-february-gains/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 11:38:30 +0000</pubDate>
		<dc:creator>Chris Benjamin</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://stormseed.com/2009/03/video-game-industry-posts-big-february-gains/</guid>
		<description><![CDATA[The video games industry continued to defy general economic realities in February, posting a 10 percent year-over-year sales increase and a 10.5 percent boost over January. For the month of February, the industry recorded sales of $1.47 billion, up from $1.34 billion a year earlier, according to numbers released Thursday by industry analyst NPD Group. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://stormseed.com/files/2009/03/image7.png" rel="lightbox[362]" title="Video game industry posts big February gains"><img style="border-right: 0px;border-top: 0px;margin: 4px 0px 4px 5px;border-left: 0px;border-bottom: 0px" height="164" alt="image" src="http://stormseed.com/files/2009/03/image-thumb7.png" width="164" align="right" border="0" /></a> The video games industry continued to defy general economic realities in February, posting a 10 percent year-over-year sales increase and a 10.5 percent boost over January. </p>
<p>For the month of February, the industry recorded sales of $1.47 billion, up from $1.34 billion a year earlier, according to numbers released Thursday by industry analyst NPD Group. And the February numbers also outpaced January&#8217;s $1.33 billion. In February, software accounted for $733.5 million in sales, while hardware and accessories came in at $532.7 million and $207.1 million, respectively. </p>
<p>According to NPD, <a class="zem_slink" title="Microsoft" href="http://www.microsoft.com/" rel="homepage">Microsoft</a>&#8216;s <a class="zem_slink" title="Xbox 360" href="http://en.wikipedia.org/wiki/Xbox_360" rel="wikipedia">Xbox 360</a> had its second best non-holiday-season sales month since its launch, with 391,000 units sold. But once again, it was <a class="zem_slink" title="Nintendo" href="http://en.wikipedia.org/wiki/Nintendo" rel="wikipedia">Nintendo</a> that had the best overall performance. It sold 753,000 <a class="zem_slink" title="Wii" href="http://en.wikipedia.org/wiki/Wii" rel="wikipedia">Wii</a> consoles, as well as 588,000 DS handheld systems. Those numbers were up 10.8 percent and 15.1 percent, respectively, over January. </p>
<p>Sony&#8217;s <a class="zem_slink" title="PlayStation 3" href="http://en.wikipedia.org/wiki/PlayStation_3" rel="wikipedia">PlayStation 3</a> and PlayStation 2 didn&#8217;t have quite as successful a February. The PS3 moved 276,000 units, while just 131,000 PS2s were sold. However, those figures did represent a 35.8 percent and a 29.4 percent jump over January. In February, Sony&#8217;s PSP sold 199,000 units. </p>
<p>Nintendo also dominated the software sales side of things. Six of the top 10 best-selling titles in February were for either the Wii or the DS, including the repeat No. 1 performer, Nintendo&#8217;s &quot;Wii Fit. </p>
<p>NPD analyst Anita Frazier said March looks good for the industry as well, despite the recession, because of titles such as <a class="zem_slink" title="Halo Wars" href="http://en.wikipedia.org/wiki/Halo_Wars" rel="wikipedia">Halo Wars</a>, <a class="zem_slink" title="Grand Theft Auto: Chinatown Wars" href="http://www.rockstargames.com/chinatownwars/" rel="homepage">Grand Theft Auto: Chinatown Wars</a>, Resident Evil 5, and more. </p>
<p>&quot;The sheer quantity of great content coming to market early in the year should keep industry sales humming throughout 2009,&quot; Frazier said in a statement. </p>
</p>
<p> Source: <a href="http://news.cnet.com/8301-10797_3-10200720-235.html?part=rss&amp;subj=news&amp;tag=2547-1_3-0-5" target="_blank">CNET News</a>.</p>
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