Today’s musicians, both mainstream and indie, are using social media to connect with fans, build anticipation, and generate revenue in new and unique ways. The products range from singles to mix tapes to digital six-packs, even oddly shaped USB sticks, vinyl, and the occasional traditional album.
But how are these artists reaching their new fan bases online through social channels? Much like the business world, social media promotion for musicians is still a very new game, with no exact recipe for platinum success.
There are however, some innovations being put forth, and a new connection is being formed between artists and fans — a connection that empowers both to give each other what they are looking for.
We have all heard about the success of micro lending organizations like Kiva, which use multiple small payments to contribute to a larger goal. The same process is being applied to creating an album or a music-based project.
One such project is the Washington D.C.-based indie hip-hop group Panacea. The producer/MC duo listed their project on Kickstater, a funding platform for artists, designers, filmmakers, musicians, journalists, inventors, explorers, and others.
The project was posted on the morning of February 26th. According to Jeremy Calvery, the group’s Director of Digital Media and Promotion, “We were at $1,000 before the end of the first day. We had to increase the number of $200 packages from three to five over the weekend because people were e-mailing and literally begging for the chance to ‘buy’ the whole back catalog. Less than five full days from the first e-mail to the list, we had reached the funding goal of $3,800, which was set to be just a bit more than what the minimum press of 250 vinyl copies was going to cost.”
Another hip-hop outfit, the Get Busy Committee, also launched a project on Kickstarter. In their drive to raise $3,218, they included one premium pledge level at $1,000 — an investment that netted the donor a song about him or herself to be included on the record, as well as a platinum plaque. They sold this spot within 24 hours.
SPORTS fans need never miss a match again, thanks to software that could automatically film games and so allow broadcasters to cover them more cheaply by losing camera crew.
Dubbed the Autonomous Production of Images based on Distributed and Intelligent Sensing (APIDIS), the system combines the video stream from several cameras, says Christophe De Vleeschouwer at the Catholic University of Louvain (UCL), in Belgium.
Tracking a ball across various video streams is relatively easy, says De Vleeschouwer, but viewers also want to see what the players are up to. So APIDIS aims for a shot of the action that is a compromise between focusing on the ball and wider views of the pitch by tracking the ball and players simultaneously, calculating which camera captures the most detail (Computer Vision and Image Understanding, DOI: 10.1016/j.cviu.2010.01.005).
APIDIS can be tailored to viewers’ demands, says De Vleeschouwer, by giving preference to shots containing particular players, for example. It has been tested on several basketball matches, a game chosen because of its fast pace. The resulting footage was good enough to attract interest from the US sport broadcaster ESPN, claims De Vleeschouwer.
APIDIS could also be useful for surveillance, when it could track groups of people on CCTV networks, says De Vleeschouwer.


Besides pursuing a career as a computer engineer, it seems Barbie is also considering espionage as a side gig. The Barbie Video Girl Doll, which was just unveiled at Toy Fair, features a video camera ‘hidden’ in Barbie’s necklace that can capture up to 30 minutes of footage. But what’s more disturbing is the LCD display fused to her back that allows you to play back those videos.
Now I know Mattel has never been that concerned with anatomical correctness in the Barbie line, but I’m pretty sure they’re taking some real creative licenses here. There’s also a USB port hidden somewhere on the doll, not exactly sure where, that allows the videos to be downloaded to a PC and/or uploaded and edited on Barbie.com. The whole idea just seems kind of creepy to me, probably even more so if there was a Ken version, but don’t let me stop you from picking one up in July when they’ll be available for about $50.

Now that the aughts are behind us, we can start the new decade with a bang. So many new technologies are ready to make a big impact this year. Some of them will be brand new, but many have been gestating and are now ready to hatch. If there is any theme here it is the mobile Web. As I think through the top ten technologies that will rock 2010, more than half of them are mobile. But those technologies are tied to advances in the overall Web as well.
Below is TechCrunch’s list of the ten technologies that will leave the biggest marks on 2010:
The Tablet: It’s the most anticipated product of the year. The mythical tablet computer (which everyone seems to be working on). There are beautiful Android tablets, concept tablets, and, of course, the one tablet which could define the category, the Apple Tablet. Or iSlate or whatever it’s called. If Steve Jobs is not working on a tablet, he’d better come up with one because anything else will be a huge disappointment.Why do we need yet another computer in between a laptop and an iPhone? We won’t really know until we have it. But the answer lies in the fact that increasingly the Web is all you need. As all of our apps and data and social lives move to the Web, the Tablet is the incarnation of the Web in device form, stripped down to its essentials. It will also be a superior e-reader for digital books, newspapers, and magazines, and a portable Web TV.
Chrome OS: In November, Google gave the world a sneak peek at its Chrome operating system, which is expected to be released later this year. The Chrome OS is Google’s most direct attack on Windows with an OS built from the ground up to run Web apps fast and furious. Already a Google is rumored to be working on a Chrome Netbook which will show the world what is possible with it a “Web OS.” It sounds like it would be perfect for Tablet computers also (see above). Chrome is a risky bet for Google, but it is also potentially disruptive.
Android: Last year saw the launch of nearly two dozen Android-powered phones, including the Verizon Droid. In a few days, Google’s Nexus One will launch as the first Android phone which can be unlocked from any given carrier (it is launching with T-Mobile). Android is Google’s answer to the iPhone, and as it reaches critical mass across multiple carriers and handsets it is becoming increasingly attractive to developers. There are already more than 10,000 apps on Android, next year there will be even more. And other devices running on the mobile OS are launching as well.via TechCrunch
The denizens of Hollywood and Silicon Valley have, by and large, vastly different value systems, role models, even tastes in cars, food and clothing.
But they increasingly agree on one thing: a standard for online video called Adobe Flash.
Flash was once known primarily as the technology behind those niggling Web ads in the 1990s that gyrated and flickered on the screen. Today, it is a ubiquitous but behind-the-scenes Web format used to display Facebook applications, interactive ads and, most notably, the video on sites like YouTube and Hulu.com.
Now Adobe Systems, which owns the technology and sells the tools to create and distribute it, wants to extend Flash’s reach even further. On Monday, Adobe’s chief executive, Shantanu Narayen, will announce at the annual National Association of Broadcasters convention in Las Vegas that Adobe is extending Flash to the television screen. He expects TVs and set-top boxes that support the Flash format to start selling later this year.
For consumers, what sounds like a bit of inconsequential Internet plumbing actually means that a long overhyped notion is a step closer to reality: viewing a video clip or Internet application on a TV or mobile phone.
For Hollywood studios and other content creators, a single format for Web video is even more enticing. It means they can create their entertainment once in Flash — as the animated documentary “Waltz With Bashir,” from Sony Pictures Classics, was made — and distribute it cheaply throughout the expanding ecosystem of digital devices.
“Coming generations of consumers clearly expect to get their content wherever they want on it, on any device, when they want it,” said Bud Albers, the chief technology officer of the Disney Interactive Media Group, who will join Adobe executives at the convention to voice Disney’s support for the Flash format. “This gets us where we want to go.”
See the full article at the NY Times.
Blockbuster, the $500 million video rental chain, has been in a long battle to remain relevant in the Internet-enabled age–lately by attempting to strike a deal for online content distribution. But the company’s Internet leap may be too late: An FCC filing has revealed that the company is in deep trouble.
The filing, made to the Securities and Exchange Commission late yesterday, shows that the company is unsure whether it can continue doing business. Specifically, Blockbuster may not survive the months between a planned $250 million loan deal arranged last week and when the agreement goes into effect on May 11. Blockbuster management say there’s "no assurance" the company can meet the requirements of the deal.
In effect, the company is saying it’s within days or weeks of having to close up shop–postal, online and brick-and-mortar.
The latter of those categories is mostly to blame, of course. In an age when music and movies are easily downloaded at a few moments notice, companies stream content over your phone lines to TV set-top boxes on demand, and even waiting for the postman to deliver a NetFlix envelope with your next DVD is beginning to seem slow, driving to a real store to rent a movie or game just isn’t convenient. Managing and funding the company’s physical assets must have become a real burden as its business eroded. Compare that to NetFlix, which doesn’t have to worry about storefronts with its warehouse-centric distribution model, and online streaming systems like Hulu, which have barely any overhead at all.
Blockbuster’s recent announcements that it would be partnering with TiVo, and get its content onto Apple devices, now just rings hollow. It was the right move, but taken far too late to have the needed impact on the company’s fortunes.
See the full article at Fast Company.
Free entertainment hub Boxee keeps on getting better and better. A couple of hours ago, the venture-backed startup released a full API that allows developers to build applications for the open-source platform using a set of API calls in Python and writing the GUI using XML. At the same time, the company is laying the groundwork for a richer App Box, which it refers to as an open application store where they are not the gatekeeper (like Apple for its iPhone App Store) but rather a facilitator.
Heck, they’re even prepared to act as middleman for connecting freelance web developers with companies looking to leverage their API. Hard not to love that type of company.
Boxee is today also introducing a new test version of the Boxee alpha version for Mac and Apple TV (get it here for Intel Mac OS X 10.4+), adding two applications that were built using the brand new API. The new Boxee alpha comes with a lot of music goodness as it includes both Pandora, the popular music streaming service, and RadioTime, which enables their users to access over 100,000 traditional radio stations from across the globe.
This comes right off the heels of the introduction of a (basic) iPhone application.
See the full article at TechCrunch.
The Walt Disney Company is discussing a deal to take an equity stake in Hulu in exchange for providing the video portal with ABC programming, according to a published report.
Citing unnamed sources, news blog PaidContent says that it’s not clear how much of ABC’s content would be involved, but a final deal could include ESPN, the sports cable behemoth that has been a goldmine for Disney.
Representatives from Disney and Hulu were not immediately available.
The talks between the two companies reportedly are "serious," but a final deal has not been reached, according to two of PaidContent’s sources.
In the year since launching, Hulu has quickly risen to the top ranks of online video. The site is currently backed by News Corp., parent company of Fox and NBC Universal.
Source: CNET News
While Netflix is not yet giving out a lot of details on their costs associated with their streaming video service, they have given out enough data for us to have a pretty good idea of their costs when it comes to their streaming delivery costs for the XBOX 360 and other devices. Here’s what we do and don’t know and how it all breaks down.
We know that the average encoding rate for video streamed to the XBOX 360 is about 2000Kbps. That means one person watching a two hour movie would transfer roughly 1.8GB of data. For high definition movies, the average encoding bitrate is around 3200Kbps and one user would transfer about 3GB of data. Based on the high volume of movies Netlfix is doing each month, they are getting a very good rate in the market. I estimate they are paying on average about $0.03 per GB delivered across Limelight and Level 3 and potentially have even a slightly lower rate.
Based on the three cents per GB assumption, that means it would cost Netflix about $0.06 to deliver one SD movie and $0.09 to deliver one HD movie. Those numbers would be about 25% lower if the length of the movie were ninety minutes instead of two hours. It would also be a little lower or higher depending on the exact bitrate since some movies are streamed higher and some lower and Netflix only has about 400 movies available in HD. Taking all that into consideration the average cost to Netflix to stream to the XBOX 360 is about five cents per movie. Streaming to the PC is a lot cheaper, about half that cost, as the bitrates are much lower.
Based on those numbers, their streaming offering looks like it would save them tons of money and make them a lot more profitable since Netflix spends about 78 cents out and back for standard pre-sort first class mailing of their DVDs. But the one problem is that these streaming costs do not yet include the licensing costs from the content owners. It’s the costs associated with licensing the content that really makes or breaks their streaming service, not the cost of bandwidth.
See the full article at StreamingMedia.com.
More and more celebrities seem to be adopting live video as a way to interact with their audience. It’s an easy way to engage fans and answer questions from the comfort of their homes. The newest pairing? P Diddy and Ustream.tv.
P Diddy launched his Ustream channel just yesterday, but has already racked up 19,000 views and over 2500 viewer hours. His uStream show, named P.TWITTY TV, makes full use of his Twitter account to inform users of broadcasts and his mobile phone to stream from the clubs that he visits. His Ustream page even has a Twitter search widget showing recent @replies to P Diddy.
There has been a steady trend of celebrities and public figures using Ustream as their live streaming platform. Leo Laporte, the host of the popular This Week in Tech podcast, was once exclusive to the Stickam video platform, but is now streaming his shows regularly on Ustream. Lil Wayne is another celebrity who has utilized Ustream, even using it to stream at the Grammys via mobile phone.

We think live video is a great way for celebrities and fans to interact more intimately. It’s easy for celebrities to answer fan questions from video chatrooms and Twitter @replies. It also gives fans a glimpse into the lives and homes of their favorite people. What’s more, Twitter integration makes it easy to announce impromptu shows to fans.
With the kind of reach and interaction live streaming platforms provide, it’s probably a safe bet that we will see more celebrities, politicians, and other high-profile individuals utilizing live video products like Ustream to interact with a wider audience.
Original article at: Mashable.