Adobe demos multi-platform app created using single code base

Christian Cantrell, a technical product manager at Adobe, has created an app for multiple platforms including OSX, Windows 7, Linux, Android, iPhone OS, iPad OS and browsers – no biggie, right? But here’s the cool bit, all the apps use the same code base. In other words, Cantrell wrote an app once and didn’t have to change it to get it on other platforms, he just needed to apply slightly different platform "wrappers".

From Cantrell’s blog: "The app is called iReverse… Although iReverse is fun to play, the most amazing thing about the project is the fact that it runs in all these different environments completely unchanged. In other words, the exact same code base is used to build versions for five different environments. There’s no other platform in the world that can boast this level of flexibility – not even close." Check it out in the video below

See the original article at recombu.com.

Apple and Google just tag teamed the U.S. carriers

Google PhoneGoogle’s event today was supposed to be about one device, the Nexus One. Instead, we heard a lot of: “more devices,” more manufacturers,” “more carriers,” “this is just the beginning.” Today was not about one device, it was about Google’s first step in helping to reshape the mobile landscape in the U.S. And thanks to the groundwork laid by Apple, it just might work.

Think about your cellphone and cellular service five years ago. Both were likely horrible. But you were content in your misery, because you didn’t know any better. Then came the iPhone. It was a mobile device that was so good, people were willing to ditch their existing service providers en masse (I did) to go to the only one that had it: AT&T. And while you might think that would be a big plus for AT&T, it actually shifted a massive amount of industry power to Apple. They had the device that everyone wanted. And they used that leverage to renegotiate their exclusive deal with AT&T to pay out a huge amount of money for each device sold.

Sure, there were hot selling mobile devices before it — the Motorola RAZR, for example, was the best selling phone for many years in a row — but the iPhone had two advantages: 1) Thanks to Apple’s complete control over the device, including, maybe most importantly, its software, they created a user experience that the RAZR never could.  2) Thanks to the App Store, there is some amount of lock-in to the device because users are spending a ton of money on apps and if they switch phones, those all go away.

With the iPhone, Apple has created a device that all the other U.S. carriers lust after. And that, in turn, has allowed Google to come along with Android. When the G1 launched a little over a year ago, it was the first of many devices to be heralded as a “iPhone killer.” It wasn’t. But Google didn’t care about that. All that mattered to them at the time was getting their foot in the door of an industry that they, like Apple, had not at all been a part of leading up to that first device. It worked. The carriers were so desperate for an “iPhone killer” that they seemed willing and ready to negotiate with Google to get as many devices out there as possible to ride the Internet-enabled smartphone tsunami that the iPhone earthquake started. (more…)

Nine Inch Nails Shows Every Other Band How to Make an Awesome iPhone App

Other bands might have been first, but Trent Reznor is about to blow them all way with NIN‘s coming iPhone app, which completely enshrines his place as the Highlander of musicians on the internet.

The apps looks like everything that Web 2.0 was promised to be for musicians, wrapped up in an incredibly slick package. The app seamlessly combines streaming music with custom playlists; a Twitter-like social network within Nine Inch Nail’s own network (that’s location-aware, so you can look up where messages came from in Google Earth on your desktop); fan-submitted images and media from every NIN concert ever (also location tagged); and of course, an iPhone-friendly version of the website within the app.

It sounds a lot like the future of music in a box, if you ask me. The reason he was able to build this, and you don’t see something like it coming from the mainstream industry, he says, is that "anyone who’s an executive at a record label does not understand what the internet is, how it works, how people use it, how fans and consumers interact – no idea."

The app will be free should go live in the next couple of days after it gets final approval from Apple. They’re already working on Version 2.0 for iPhone 3.0, which will include Google Maps integration and Push notification.

Also, if you didn’t know already, he’s on Twitter, and actually writes his own tweets, unlike some celebrities.

See the full article at Gizmodo.

Boxee Continues To Innovate With API And New Alpha Version

image Free entertainment hub Boxee keeps on getting better and better. A couple of hours ago, the venture-backed startup released a full API that allows developers to build applications for the open-source platform using a set of API calls in Python and writing the GUI using XML. At the same time, the company is laying the groundwork for a richer App Box, which it refers to as an open application store where they are not the gatekeeper (like Apple for its iPhone App Store) but rather a facilitator.

Heck, they’re even prepared to act as middleman for connecting freelance web developers with companies looking to leverage their API. Hard not to love that type of company.

Boxee is today also introducing a new test version of the Boxee alpha version for Mac and Apple TV (get it here for Intel Mac OS X 10.4+), adding two applications that were built using the brand new API. The new Boxee alpha comes with a lot of music goodness as it includes both Pandora, the popular music streaming service, and RadioTime, which enables their users to access over 100,000 traditional radio stations from across the globe.

This comes right off the heels of the introduction of a (basic) iPhone application.

See the full article at TechCrunch.

Last.fm Silences Third-Party Mobile Apps

image Hot off an announcement that they’d be charging for radio access outside the US, UK and Germany, Last.fm has said that all non-official mobile clients will be banned. This isn’t going over well.

The change comes with a new developer API that will actually make things much easier for other developers, who’ve had to rely on a few undocumented calls up until now. Current licensing agreements with labels—who Last.fm is in no position to alienate—prohibit mobile streaming, though the company’s official mobile radio apps—right now just on the iPhone and Android—will still work fine.

As you could imagine, this kind of blows for a lot of people. Windows Mobile users will no longer be able to use Pocket Scrobbler, Symbian folks will have their beautiful baby, Mobbler, ripped from their hands, and BlackBerry owners will soon find FlipSide, a pay app, rendered silent. And as much as I’d like to, I don’t really believe that we’ll see official clients for any of the platforms, at least not soon.

Article source: Gizmodo.

iPhone Makes Up 50 Percent of Smartphone Web Traffic In U.S., Android Already 5 Percent

The iPhone now accounts for 50 percent of mobile Web traffic from smartphones in the U.S., according to an AdMob Mobile Metrics report released this morning. Over the past six months, the iPhone has taken share from Blackberry and Windows Mobile. In August 2008, the iPhone made up only 10 percent of mobile Web traffic from smartphones. During the same time, Blackberry’s share has gone from 32 percent to 21 percent (with the Curve and the Pearl coming in stronger than the Storm), while Windows Mobile has taken an even bigger hit, declining from 30 percent to 13 percent. Palm is also down to 7 percent from 19 percent six months ago.

The only other smartphone operating system that is showing gains in mobile Web usage is Android, which has captured a strong 5 percent share just three months after launch. And that is up from 3 percent in January. The gains shown by the iPhone and Android show what is possible when phones are built with fully capable browsers and support a rich array of Web apps…

Read the full article at TechCrunch.

iPhone App Causes Google To Shut Down SMS Service

A few days ago a paid iPhone app called Infinite SMS, which let iPhone users employ Google’s free SMS gateway to send SMS messages without paying their service providers. The resulting surge in traffic on Google’s SMS gateway forced Google to block all third-party applications from using the free SMS feature — including Google’s own GTalk client.

See the article at Slashdot.

Android sales to outstrip iPhone by 2012?

The iPhone’s lead over smartphone upstart Android may be short-lived, according to an industry watcher’s predictions.

Android smartphone sales will outstrip iPhone sales by 2012, market researcher Informa Telecoms & Media has predicted in a new report.

Last month, Telefonica Europe said that sales of the iPhone topped 1 million in the U.K. Although T-Mobile UK–the exclusive carrier of the first Android device, the G1–wouldn’t say exactly how many of the devices had been sold, it did say the handset now accounts for 20 percent of its contract sales.

Web behemoth Google released the first beta developers kit for its Android open OS platform in August, with the first handset–the G1 smartphone–launching the following month. A second handset, the Magic, is expected to arrive next month.

Apple’s iPhone has a slightly longer heritage–with the first device arriving in the U.S. in June 2007. However, the iPhone 3G hit stores last July, giving it only a few months’ head start on its Google rival.

Both Android and OS X are eating into the market share of the best-selling smartphone OS maker, Symbian. Last year, just under half of smartphones sold were based on Symbian–a drop of 16 percentage points from the year before when it had 65 percent market share. BlackBerry OS, Linux, and Windows Mobile are also gaining popularity and eating some of Symbian’s share, according to Informa.

See the full article at CNET News.

Smartphone sales pick up steam in U.S.

image Nearly a quarter of all handsets sold in the U.S. during the fourth quarter were smartphones, according to the NPD Group, a market research firm.

A new study released on Tuesday indicates that about 23 percent of all handset sales in the U.S. during the fourth quarter of 2008 were smartphones. This was up from 12 percent of all handset sales in the fourth quarter of 2007.

But as sales soared, prices for these advanced phones dropped. In fact, the average price of a smartphone during the quarter dropped by 23 percent from $216 in the fourth quarter of 2007 to $167 during the fourth quarter of 2008, NPD said. Apple’s new iPhone 3G, priced at $199 with a two-year service contract with AT&T, helped lead the growth in smartphone volumes, but also led the industry in terms of declining prices.

The $200 price range appears to be the sweet spot for consumers in this market. And other manufacturers including Research In Motion with its Blackberry Storm on Verizon Wireless, the T-Mobile G1, and the-soon-to-be-launched Palm Pre from Sprint Nextel all fall within this price range.

See the full article at CNET News.

More bands flocking to App Store: Pussycat Dolls, Soulja Boy

More artists are throwing their hats into the iPhone ring by releasing their own standalone applications that they hope will keep their fans engaged. Five groups under the Universal Music Group label have joined the party by offering fans ways to watch behind-the-scenes videos, buy music, chat with each other, and more. The approach is slightly different than the iPhone apps offered by some other bands, so we thought we would take a look to see how they vary.

The five UMG bands that joined the App Store recently are Lady Gaga, the Pussycat Dolls, Soulja Boy Tell ‘Em, the All American Rejects, and Keri Hilson (via MusicAlly). The apps for all five are more or less the same, but with different content and different visual looks that are specific to each artist or group.

See the full article at Ars Technica.

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