Restaurant Lets Patrons Experiment With Flavors

Geschmackslabor, German for Flavor Lab, is a new restaurant located in a former school in Bremerhaven. The ‘lab’ part of the name doesn’t refer to molecular gastronomy or food served in test tubes. Experimentation at the restaurant is all about letting customers add flavor to their meals.

Dishes are served ready-to-eat, but diners are encouraged to enhance them by adding one or more of twenty custom-made seasoning oils that Geschmackslabor has on offer. The seasonings are all based on very pure olive oil, which is infused with flavors ranging from Arabica coffee and rosemary to papaya and coconut. Geschmackslabor’s menu suggests which seasonings go well with which dishes, but the whole point is for customers to experiment and find their own delicious combinations. The restaurant supplies plenty of bread for trying out different oils before adding them to food, allowing customers to sample a full range of spicy, sour, salty, sweet and bitter.

See the full article at InventorSpot via Springwise

Use Your Fingers to Tap Out The Jams [Music]

For some reason, rhythms I produce by nervously tapping my fingers do not translate well to musical instruments. However, this “Jam” concept could help fidgety individuals like myself become musical virtuosos.

A central hub wirelessly links the Jam finger taps together allowing one, or several people to play sound clips by tapping their fingers on a solid surface. The harder you tap, the louder the volume. You could even change the pitch by dragging your finger along the playing surface. Unfortunately, Jam is only a concept at the moment, so it looks as though I will have to stick with some finger drums to express my deep feelings and thoughts musically. [Yanko]

See the original article at Gizmodo

Bio-Sensory Reactions to 3D Shooters

An interesting study was performed by Tim Hong of EmSense where they measure the physical reactions of gamers to different games. Among the information gathered was the different levels of engagement based on pacing, tutorials and cutscenes.

Read the article at Gamasutra (via Slashdot)