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Embrace augmented reality eyewear even if it looks funny right now

A lot of people couldn’t imagine life without their iPhones, Blackberries or Android smartphones. Just a few years ago Blackberries were the domain of of guys in crisp suits and power ties, plucking away on a tiny keyboard that would somehow lead to the downfall of some poor schlep’s bank account.

Taxis don't care that you're texting

Taxis don't care that you're texting

Now, whether it’s on the streets of New York City or down the aisle of a local Walmart, its commonplace to see someone paying more attention to the tiny screen of their phone than to to the sights and sounds around them.

There has been, finally, a lot of forward progress in the world of augmented reality, and more importantly, the futuristic hardware that will drive it. Up to this point, virtual reality has required goofy looking eye-gear to perform its duties. Usually the viewer would be given an image made from small LCD screens that would “project” an image of 45-90 inches in front of them. Nothing behind these images were visible and because of the close actual proximity of the screens a eyestrain-induced headache was sure to follow.

Few people would be caught dead wearing such a contraption. In a society where bluetooth headsets have a certain amount of douchiness associated with them (at least according to The Daily Show), a Geordi LaForge piece of eyewear would be sure to cause one’s chase from town from an angry torch-wielding mob. The thing about those bluetooth headsets though is that there weren’t really necessary. In fact, they were often more trouble than convenience. The batteries on them had to be charged, they had to be readily accessible (or permanently attached to your ear), and you had to have already figured out how to pair it with your phone – usually not an obvious task. It’s was just easier to hold the phone up to your head when the phone rang, phone radiation be damned.

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3D-printed bicycle rivals modern aluminum frames

We’ve seen all sorts of objects printed from 3D printers, but the European Aerospace and Defence group (EADS) has shown off the first bike made from nylon—which they’re saying could replace traditional steel and aluminum bikes due to the affordable method it’s created.

The new manufacturing process is known as Additive Layer Manufacturing (ALM) and it allows single products to be grown from a fine powder of metal (such as titanium, stainless steel or aluminum), nylon or carbon reinforced plastics. Drip by drop, each part of the bike is made from powder with the machine connected to a computer loaded with the CAD bike design.

Aluminum bikes are already pretty light, but EADS is saying their nylon Airbike is 65 percent lighter. It’s also more eco-friendly to produce, and due to the nature of 3D printing, individual parts can be printed easily if damaged.

Andy Hawkins, lead engineer for ALM at EADS, described it as ‘a game changing technology’. "The beauty is that complex designs do not cost any extra to produce," he said. "The laser can draw any shape you like and many unique design features have been incorporated into the Airbike such as the auxetic structure to provide saddle cushioning or the integrated bearings encased within the hubs."

By removing production lines and the need for factories, Hawkins believes the costs of ‘manufacturing’ will be significantly reduced and, through this, ALM has the potential to reverse trends of urbanization that have historically accompanied industrialization.

See the original articles at Gizmodo and Eureka.

3-D Printing Spurs a Manufacturing Revolution

SAN FRANCISCO — Businesses in the South Park district of San Francisco generally sell either Web technology or sandwiches and burritos. Bespoke Innovations plans to sell designer body parts.

The company is using advances in a technology known as 3-D printing to create prosthetic limb casings wrapped in embroidered leather, shimmering metal or whatever else someone might want.

Scott Summit, a co-founder of Bespoke, and his partner, an orthopedic surgeon, are set to open a studio this fall where they will sell the limb coverings and experiment with printing entire customized limbs that could cost a tenth of comparable artificial limbs made using traditional methods. And they will be dishwasher-safe, too.

“I wanted to create a leg that had a level of humanity,” Mr. Summit said. “It’s unfortunate that people have had a product that’s such a major part of their lives that was so underdesigned.”

A 3-D printer, which has nothing to do with paper printers, creates an object by stacking one layer of material — typically plastic or metal — on top of another, much the same way a pastry chef makes baklava with sheets of phyllo dough.

The technology has been radically transformed from its origins as a tool used by manufacturers and designers to build prototypes.

See the full article at The New York Times.

When one screen is just not enough

tv_notebook_love Convergence is where it’s at.

A recent article over at Mashable looked at some Nielsen statistics regarding the concurrent use of television and a computer. The general trend indicates that households are growing more comfortable with the idea of using a computer (most likely a notebook) while watching their favorite programs. The surge of real-time social media (like Twitter and Facebook) is probably a big factor.

There have been some neat experiments with convergent programming such as sporting events delivering stats and alternate views during games, adding additional content to repeated shows and of course the ever-present user interaction on Twitter and show bulletin boards.

As multi-platform viewership continues to grow, how will networks and companies take advantage of it?

Some interesting stats from Nielsen:

  Dec 2009 June 2009 Dec 2008 % Diff Yr to Yr
% of persons using TV / Internet simultaneously 59.0% 56.9% 57.5% 2.7%
Estimated number of persons using TV / Internet simultaneously 134,056 128,047 128,167 4.6%
Time spent simultaneously using TV / Internet per person in hours:minutes 3:30 2:39 2:36 34.5%
Average % of TV time Panelists spent also using the Internet 3.1% 2.7% 2.4% 29.7%
Average % of Internet time Panelists spent also using TV 34.0% 27.9% 29.9% 13.9%

Wii Headtracking Creates 3D Window Display

Johnny Chung Lee is the PhD student from Carnegie Mellon University who has been rocking Nintendo fanboy hearts pretty hard by making the Wiimote do some spectacular feats. We first saw him track his fingertips on the screen for a "Minority Report" type of interface. Then he created an interactive whiteboard. Now, he’s managed to create a headtracking simulation through the Wiimote, creating an amazing 3D window on the world.

The mod requires you to wear the sensor bar (or any IR-emitting headband, Lee makes some sweet goggles) and place the Wiimote by the screen (it’s hooked up to a laptop with a TV-out for this demonstration). Essentially, your head becomes the mouse peeking through a 3D room, and the gameplay implications would be incredible.

Anyone else thinking that Nintendo should pay this guy whatever he wants to make some awesome games? Or, you know, Sony and Microsoft could always grab him up, too. These ideas just use the Wiimote’s IR—technology that isn’t exactly cutting edge stuff.

See the original article at Gizmodo.

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