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Embrace augmented reality eyewear even if it looks funny right now

A lot of people couldn’t imagine life without their iPhones, Blackberries or Android smartphones. Just a few years ago Blackberries were the domain of of guys in crisp suits and power ties, plucking away on a tiny keyboard that would somehow lead to the downfall of some poor schlep’s bank account.

Taxis don't care that you're texting

Taxis don't care that you're texting

Now, whether it’s on the streets of New York City or down the aisle of a local Walmart, its commonplace to see someone paying more attention to the tiny screen of their phone than to to the sights and sounds around them.

There has been, finally, a lot of forward progress in the world of augmented reality, and more importantly, the futuristic hardware that will drive it. Up to this point, virtual reality has required goofy looking eye-gear to perform its duties. Usually the viewer would be given an image made from small LCD screens that would “project” an image of 45-90 inches in front of them. Nothing behind these images were visible and because of the close actual proximity of the screens a eyestrain-induced headache was sure to follow.

Few people would be caught dead wearing such a contraption. In a society where bluetooth headsets have a certain amount of douchiness associated with them (at least according to The Daily Show), a Geordi LaForge piece of eyewear would be sure to cause one’s chase from town from an angry torch-wielding mob. The thing about those bluetooth headsets though is that there weren’t really necessary. In fact, they were often more trouble than convenience. The batteries on them had to be charged, they had to be readily accessible (or permanently attached to your ear), and you had to have already figured out how to pair it with your phone – usually not an obvious task. It’s was just easier to hold the phone up to your head when the phone rang, phone radiation be damned.

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Up to 25% of Accidents Are Associated With Gadgets

A new study from the Governors Highway Safety Association (GHSA) highlights the impact thatcellphones and other gadgets can have on car crashes. According to the study, as many as 25% of U.S. car crashes are associated with drivers distracted by a cellphone or gadget.

Produced using a grant from State Farm, the GHSA report, titled Distracted Driving: What Research Shows and What States Can Do [PDF] looks at the main external driver distractions. Not surprisingly, talking on cellphones, fiddling with gadgets and texting while driving are some of the most common driver distractions.

After reading the 50-page document, it’s clear that this study contains as many certainties as uncertainties. As GHSA Executive Director Barbara Harsha says in a statement, “Much of the research is incomplete or contradictory. Clearly, more studies need to be done addressing both the scope of the problem and how to effectively address it.”

Still, one certainty is that cellphone usage increases the risk of crashing and texting is likely more dangerous than using a cellphone.

What is the Solution?

Understanding that drivers who text or talk on the phone are more likely to get into car crashes than those who don’t, what can be done to decrease these distractions?

Unfortunately, the GHSA study is inconclusive on the effects of both texting bans and public service announcement campaigns for distracted driving.

From the report:

  • Laws banning hand-held cellphone use reduced use by about half when they were first implemented. Hand-held cellphone use increased subsequently but the laws appear to have had some long-term effect.
  • A high-visibility cellphone and texting law enforcement campaign reduced cellphone use immediately after the campaign. Longer term effects are not yet known.
  • There is no evidence that cellphone or texting bans have reduced crashes.

Still, the GHSA encourages states to pass more bans of driving while texting and while talking on cellphones — hands-free or not.

 

via Reuters on Yahoo! News

Barbie Video Girl Features A Built-In Camcorder

Barbie Video Girl (Image courtesy European Press Photo Agency)

Besides pursuing a career as a computer engineer, it seems Barbie is also considering espionage as a side gig. The Barbie Video Girl Doll, which was just unveiled at Toy Fair, features a video camera ‘hidden’ in Barbie’s necklace that can capture up to 30 minutes of footage. But what’s more disturbing is the LCD display fused to her back that allows you to play back those videos.

Now I know Mattel has never been that concerned with anatomical correctness in the Barbie line, but I’m pretty sure they’re taking some real creative licenses here. There’s also a USB port hidden somewhere on the doll, not exactly sure where, that allows the videos to be downloaded to a PC and/or uploaded and edited on Barbie.com. The whole idea just seems kind of creepy to me, probably even more so if there was a Ken version, but don’t let me stop you from picking one up in July when they’ll be available for about $50.

See the original article at OhGizmo!.

5 reasons 3-D video will come to our living rooms

image Let’s face it, there are some skeptics out there when it comes to 3-D.  Some point to competing standards, others to the kitsch factor, and almost all point to the glasses. But not everyone’s a hater. In fact, Sony and Panasonic see the technology as a savior for their living room business. So will 3-D make it in the home?  Chances are it will, and here are five reasons why:

1. 3-D will become a standard feature. TV makers will put a premium price on anything 3-D in the next few years (much as they did with HD), as Alfred Poor points out in his new 3DTV report at GigaOM Pro (subscription required); but over time, the technology will become just another standard feature. Chances are in five years we’ll see $799 50-inch 3-D TVs from Vizio at Costco.

2. Invasion of the 3-D movie theaters. 3-D movies are bringing in higher per-screen revenues than their 2-D counterparts, and by the end of this year there should be 7,000 3-D screens worldwide. Hollywood has caught 3-D fever, and it’s logical to think the big focus on 3-D in the theater will migrate over time to the living room.

3. Those crazy gamers. Gamers have been enjoying crude 3-D effects since Wolfenstein 3-D, and more and more are being pulled into a new dimension with the latest 3-D technology.  Sony has stated that existing game catalogs will be 3-D upgradeable through software, which could build the library of content quickly and justify the cost of accessories such as glasses.

4. Cheap glasses. While active shutter glasses would set you back at least 50 bones today, prices will fall through the floor once they’re manufactured at scale.  Think four-packs at Wal-Mart for $25 in about five years.

5. Kids. 3-D’s secret weapon, really. I have to wonder how many 3-D skeptics are child-less. Just as tens of millions of parents came down with Wii tennis elbow in recent years, so will they be donning 3-D glasses in the future.

3-D in the home will continue to be a source of both skepticism and excitement in the coming years. But make no mistake, as both the DVD and HDTV gravy trains continue to slow to a crawl, TV makers and Hollywood are seeing an extra dimension.

See the original article at GigaOm.

Amazon releases the Kindle 2

Amazon released the second generation of their Kindle reading device today. The new version is significantly thinner than the first generation one, and also boasts better battery life amongst other features.

I know a lot of people love the feel of paper between their fingers, but devices like this are the end of paper books and newspapers as we know it. It has been speculated that the Kindle has outperformed Apple’s early iPod days in terms of sales – that would be pretty significant if true.

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