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	<title>Stormseed &#187; Internet</title>
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		<title>Adobe demos multi-platform app created using single code base</title>
		<link>http://stormseed.com/2010/04/07/adobe-demos-multi-platform-app-created-using-single-code-base/</link>
		<comments>http://stormseed.com/2010/04/07/adobe-demos-multi-platform-app-created-using-single-code-base/#comments</comments>
		<pubDate>Wed, 07 Apr 2010 13:20:00 +0000</pubDate>
		<dc:creator>Chris Benjamin</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Middleware / tech]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[air]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iphone]]></category>
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		<guid isPermaLink="false">http://stormseed.com/2010/04/07/adobe-demos-multi-platform-app-created-using-single-code-base/</guid>
		<description><![CDATA[Christian Cantrell, a technical product manager at Adobe, has created an app for multiple platforms including OSX, Windows 7, Linux, Android, iPhone OS, iPad OS and browsers &#8211; no biggie, right? But here&#8217;s the cool bit, all the apps use the same code base. In other words, Cantrell wrote an app once and didn&#8217;t have [...]


Related posts:<ol><li><a href='http://stormseed.com/2009/02/13/android-fastest-growing-smartphone-platform/' rel='bookmark' title='Permanent Link: Android: Fastest Growing Smartphone Platform?'>Android: Fastest Growing Smartphone Platform?</a></li>
<li><a href='http://stormseed.com/2009/04/14/android-platform-v15-highlights-and-new-features/' rel='bookmark' title='Permanent Link: Android platform v1.5 highlights and new features'>Android platform v1.5 highlights and new features</a></li>
<li><a href='http://stormseed.com/2009/04/20/adobe-in-push-to-spread-web-video-to-tv-sets/' rel='bookmark' title='Permanent Link: Adobe in Push to Spread Web Video to TV Sets'>Adobe in Push to Spread Web Video to TV Sets</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img alt="" align="middle" src="http://pictures.recombu.com/news/M11623/1270334454_w630_h138.jpg" width="630" height="138" /></p>
<p><a href="http://twitter.com/Cantrell">Christian Cantrell</a>, a technical product manager at <a class="zem_slink" title="Adobe Systems" href="http://www.adobe.com/" rel="homepage">Adobe</a>, has created an app for multiple platforms including <a class="zem_slink" title="Mac OS X" href="http://apple.com/macosx/" rel="homepage">OSX</a>, <a class="zem_slink" title="Windows 7" href="http://www.microsoft.com/windows/windows-7/default.aspx" rel="homepage">Windows 7</a>, Linux, <a class="zem_slink" title="Android" href="http://code.google.com/android/" rel="homepage">Android</a>, <a href="http://recombu.com/reviews/apple/">iPhone</a> OS, iPad OS and browsers &#8211; no biggie, right? But here&#8217;s the cool bit, all the apps use the same code base. In other words, Cantrell wrote an app once and didn&#8217;t have to change it to get it on other platforms, he just needed to apply slightly different platform &quot;wrappers&quot;.</p>
<p>From <a href="http://recombu.com/link.php?type=CL&amp;url=http%3A%2F%2Fblogs.adobe.com%2Fcantrell%2Farchives%2F2010%2F04%2Fone_application_five_screens.html">Cantrell&#8217;s blog</a>: &quot;The app is called iReverse&#8230; Although iReverse is fun to play, the most amazing thing about the project is the fact that it runs in all these different environments completely unchanged. In other words, the exact same code base is used to build versions for five different environments. There&#8217;s no other platform in the world that can boast this level of flexibility &#8211; not even close.&quot; Check it out in the video below</p>
<p><OBJECT width=640 height=385><PARAM NAME="movie" VALUE="http://www.youtube.com/v/22vicDlzmkI&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1"><PARAM NAME="allowFullScreen" VALUE="true"><PARAM NAME="allowScriptAccess" VALUE="always"><embed src="http://www.youtube.com/v/22vicDlzmkI&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="385"></embed></embed></embed></embed></embed></OBJECT></p>
<div class="originalArticle">See the original article at <a href="http://recombu.com/news/adobe-demos-multi-platform-app-created-using-single-code-base_M11623.html" target="_blank">recombu.com</a>. </div>
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<p>Related posts:<ol><li><a href='http://stormseed.com/2009/02/13/android-fastest-growing-smartphone-platform/' rel='bookmark' title='Permanent Link: Android: Fastest Growing Smartphone Platform?'>Android: Fastest Growing Smartphone Platform?</a></li>
<li><a href='http://stormseed.com/2009/04/14/android-platform-v15-highlights-and-new-features/' rel='bookmark' title='Permanent Link: Android platform v1.5 highlights and new features'>Android platform v1.5 highlights and new features</a></li>
<li><a href='http://stormseed.com/2009/04/20/adobe-in-push-to-spread-web-video-to-tv-sets/' rel='bookmark' title='Permanent Link: Adobe in Push to Spread Web Video to TV Sets'>Adobe in Push to Spread Web Video to TV Sets</a></li>
</ol></p>]]></content:encoded>
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		<title>When one screen is just not enough</title>
		<link>http://stormseed.com/2010/04/01/when-one-screen-is-just-not-enough/</link>
		<comments>http://stormseed.com/2010/04/01/when-one-screen-is-just-not-enough/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 16:14:29 +0000</pubDate>
		<dc:creator>Chris Benjamin</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[New Tech]]></category>
		<category><![CDATA[convergence]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[nielsen]]></category>
		<category><![CDATA[notebook]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://stormseed.com/2010/04/01/when-one-screen-is-just-not-enough/</guid>
		<description><![CDATA[Convergence is where it’s at. A recent article over at Mashable looked at some Nielsen statistics regarding the concurrent use of television and a computer. The general trend indicates that households are growing more comfortable with the idea of using a computer (most likely a notebook) while watching their favorite programs. The surge of real-time [...]


Related posts:<ol><li><a href='http://stormseed.com/2009/03/10/social-networking-more-popular-than-email/' rel='bookmark' title='Permanent Link: Social Networking More Popular Than Email'>Social Networking More Popular Than Email</a></li>
<li><a href='http://stormseed.com/2009/03/16/us-visits-to-facebook-gcontinue-to-grow/' rel='bookmark' title='Permanent Link: U.S. visits to Facebook gcontinue to grow'>U.S. visits to Facebook gcontinue to grow</a></li>
<li><a href='http://stormseed.com/2009/02/10/teenagers-spend-an-average-of-31-hours-online/' rel='bookmark' title='Permanent Link: Teenagers spend an average of 31 hours online'>Teenagers spend an average of 31 hours online</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://stormseed.com/files/2010/04/tv_notebook_love.jpg"><img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="tv_notebook_love" border="0" alt="tv_notebook_love" align="right" src="http://stormseed.com/files/2010/04/tv_notebook_love_thumb.jpg" width="331" height="259" /></a> Convergence is where it’s at. </p>
<p>A recent article over at <a class="zem_slink" title="Mashable" href="http://mashable.com/" rel="homepage">Mashable</a> looked at some <a href="http://en-us.nielsen.com/">Nielsen</a> statistics regarding the concurrent use of television and a computer. The general trend indicates that households are growing more comfortable with the idea of using a computer (most likely a notebook) while watching their favorite programs. The surge of real-time <a class="zem_slink" title="Social media" href="http://en.wikipedia.org/wiki/Social_media" rel="wikipedia">social media</a> (like <a class="zem_slink" title="Twitter" href="http://twitter.com/" rel="homepage">Twitter</a> and <a class="zem_slink" title="Facebook" href="http://facebook.com/" rel="homepage">Facebook</a>) is probably a big factor. </p>
<p>There have been some neat experiments with convergent programming such as sporting events delivering stats and alternate views during games, adding additional content to repeated shows and of course the ever-present user interaction on Twitter and show bulletin boards.</p>
<p>As multi-platform viewership continues to grow, how will networks and companies take advantage of it?</p>
<p>Some interesting stats from Nielsen:</p>
<table border="0" cellspacing="1" cellpadding="2">
<tbody>
<tr>
<th valign="top">&#160;</th>
<th valign="top">Dec 2009</th>
<th valign="top">June 2009</th>
<th valign="top">Dec 2008</th>
<th valign="top">% Diff Yr to Yr</th>
</tr>
<tr>
<th valign="top" align="left">% of persons using TV / Internet simultaneously</th>
<td valign="middle" align="center">59.0%</td>
<td valign="middle" align="center">56.9%</td>
<td valign="middle" align="center">57.5%</td>
<td valign="middle" align="center">2.7%</td>
</tr>
<tr>
<th valign="top" align="left">Estimated number of persons using TV / Internet simultaneously</th>
<td valign="middle" align="center">134,056</td>
<td valign="middle" align="center">128,047</td>
<td valign="middle" align="center">128,167</td>
<td valign="middle" align="center">4.6%</td>
</tr>
<tr>
<th valign="top" align="left">Time spent simultaneously using TV / Internet per person in hours:minutes</th>
<td valign="middle" align="center">3:30</td>
<td valign="middle" align="center">2:39</td>
<td valign="middle" align="center">2:36</td>
<td valign="middle" align="center">34.5%</td>
</tr>
<tr>
<th valign="top" align="left">Average % of TV time Panelists spent also using the Internet</th>
<td valign="middle" align="center">3.1%</td>
<td valign="middle" align="center">2.7%</td>
<td valign="middle" align="center">2.4%</td>
<td valign="middle" align="center">29.7%</td>
</tr>
<tr>
<th valign="top" align="left">Average % of Internet time Panelists spent also using TV</th>
<td valign="middle" align="center">34.0%</td>
<td valign="middle" align="center">27.9%</td>
<td valign="middle" align="center">29.9%</td>
<td valign="middle" align="center">13.9%</td>
</tr>
</tbody>
</table>
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<li><a href='http://stormseed.com/2009/03/16/us-visits-to-facebook-gcontinue-to-grow/' rel='bookmark' title='Permanent Link: U.S. visits to Facebook gcontinue to grow'>U.S. visits to Facebook gcontinue to grow</a></li>
<li><a href='http://stormseed.com/2009/02/10/teenagers-spend-an-average-of-31-hours-online/' rel='bookmark' title='Permanent Link: Teenagers spend an average of 31 hours online'>Teenagers spend an average of 31 hours online</a></li>
</ol></p>]]></content:encoded>
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		<title>How Musicians Are Using Social Media to Connect with Fans</title>
		<link>http://stormseed.com/2010/03/18/how-musicians-are-using-social-media-to-connect-with-fans/</link>
		<comments>http://stormseed.com/2010/03/18/how-musicians-are-using-social-media-to-connect-with-fans/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 14:44:47 +0000</pubDate>
		<dc:creator>Chris Benjamin</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[micropayments]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[ustream]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://stormseed.com/2010/03/18/how-musicians-are-using-social-media-to-connect-with-fans/</guid>
		<description><![CDATA[See the original article at Mashable. Today’s musicians, both mainstream and indie, are using social media to connect with fans, build anticipation, and generate revenue in new and unique ways. The products range from singles to mix tapes to digital six-packs, even oddly shaped USB sticks, vinyl, and the occasional traditional album. But how are [...]


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</ol>]]></description>
			<content:encoded><![CDATA[<div class="originalArticle">See the original article at <a href="http://mashable.com/2010/03/12/musicians-social-media/" target="_blank">Mashable</a>. </div>
<p>Today’s musicians, both mainstream and indie, are using social media to connect with fans, build anticipation, and generate revenue in new and unique ways. The products range from singles to mix tapes to digital six-packs, even <a href="http://www.youtube.com/watch?v=M5EFPvHNUA4">oddly shaped USB sticks</a>, vinyl, and the occasional traditional album. </p>
<p>But how are these artists reaching their new fan bases online through social channels? Much like the business world, social media promotion for musicians is still a very new game, with no exact recipe for platinum success. </p>
<p>There are however, some innovations being put forth, and a new connection is being formed between artists and fans — a connection that empowers both to give each other what they are looking for. </p>
<h4>Fan-Funded Projects</h4>
<p><img alt="Kickstarter Image" src="http://cdn.mashable.com/wp-content/uploads/2010/03/kickstarter.jpg" /> </p>
<p>We have all heard about the success of micro lending organizations like <a href="http://www.kiva.org/">Kiva</a>, which use multiple small payments to contribute to a larger goal. The same process is being applied to creating an album or a music-based project. </p>
<p>One such project is the Washington D.C.-based indie <a class="zem_slink" title="Hip hop" href="http://en.wikipedia.org/wiki/Hip_hop" rel="wikipedia">hip-hop</a> group <a href="http://twitter.com/PanaceanMusic">Panacea</a>. The producer/MC duo listed their project on <a href="http://www.kickstarter.com/projects/panacea/panaceas-new-album-12-step-program-deserves-a-p">Kickstater</a>, a funding platform for artists, designers, filmmakers, musicians, journalists, inventors, explorers, and others. </p>
<p>The project was posted on the morning of February 26th. According to Jeremy Calvery, the group’s Director of Digital Media and Promotion, “We were at $1,000 before the end of the first day. We had to increase the number of $200 packages from three to five over the weekend because people were e-mailing and literally begging for the chance to ‘buy’ the whole back catalog. Less than five full days from the first e-mail to the list, we had reached the funding goal of $3,800, which was set to be just a bit more than what the minimum press of 250 vinyl copies was going to cost.” </p>
<p>Another hip-hop outfit, the <a href="http://getbusycommittee.com/">Get Busy Committee</a>, also launched <a href="http://www.kickstarter.com/projects/1989004418/platinum-vinyl-get-busy-committees-picture-disc">a project</a> on <a class="zem_slink" title="Kickstarter" href="http://www.kickstarter.com/" rel="homepage">Kickstarter</a>. In their drive to raise $3,218, they included one premium pledge level at $1,000 — an investment that netted the donor a song about him or herself to be included on the record, as well as a platinum plaque. They <a href="http://www.fistfulayen.com/blog/?p=634">sold this spot</a> within 24 hours. </p>
<p> <span id="more-500"></span>
</p>
<h4>Using Video to Create Buzz</h4>
<p>Another approach musicians are taking is the use of web video series. <a class="zem_slink" title="Indie pop" href="http://en.wikipedia.org/wiki/Indie_pop" rel="wikipedia">Indie pop</a> artist <a href="http://www.mikeposner.com/">Mike Posner</a> has been telling his story over the course of a video series titled “One Foot Out The Door.” <a href="http://www.elitaste.com/blog/">Daniel Weisman</a>, Mike’s manager, stated that he was attempting to create an income stream for Mike while he was finishing college and working on his debut album. </p>
<p>Daniel and his management company <a href="http://www.elitaste.com/">Elitaste</a> were approached by the shoe company Puma about integrated artist campaigns. Puma ended up sponsoring Mike’s last semester in college, and provided a camera crew to follow him from classes, to the studio, to shows all over the country. </p>
<p>Daniel wanted to do something special for the Mashable<a href="http://www.blippr.com/apps/337174-Mashable"> </a>readers when I reached out to him, so fresh off the upload, here is the premier of Episode #10 of “One Foot Out The Door.” </p>
<p><a href="http://vimeo.com/moogaloop.swf?clip_id=8935816&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1"></a><a href="http://vimeo.com/moogaloop.swf?clip_id=8935816&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1"></a></p>
<p>Live streaming has also been worthwhile for big announcements. Underground artists the Kottonmouth Kings <a href="http://www.ustream.tv/recorded/4244324">turned to Ustream</a> to tell their fans all about their new album and when they could expect it in local stores. </p>
<p>The video was watched live and formatted like a press conference, with fans getting the chance to ask questions and share their feedback. It was a smart way to bring their fans into the experience and give back to the community that has supported them for 10+ years. </p>
<h4>Creativity From the Fans</h4>
<p><img style="margin: 0px 0px 0px 5px; display: inline" alt="Mulba 2.0 Image" align="right" src="http://cdn.mashable.com/wp-content/uploads/2010/03/mulba20.jpg" /><a href="http://www.robandkal.com/">Rob And Kal</a> are a pop/rock act from the UK who are taking fans inside their studio and the music creation process. They call it Mubla 2.0, which Rob defined as “our interactive recording project where <em>we</em> come up with song ideas and <em>you</em> help us develop them with your comments, suggestions and musicianship.” </p>
<p>So far they have five songs in progress with fans like <a href="http://www.robandkal.com/mubla-2-0/songs/cant-help-me-now/#comment-376">Adam saying</a>, “I just feel the intro has a little too much going on and 2.33 to 2.56 I almost want the piano to play and pull at the heart strings.” Another commenter named Russell <a href="http://www.robandkal.com/mubla-2-0/songs/i-wanna-know/#comment-371">gave tips</a> like, “Think drums and a bit more of heavier guitar would go down nicely particularly near end.” </p>
<p>This concept empowers fans and gives them a product they feel responsible for and connected to. The project can only strengthen the bond between fans and artists, and result in an easier sale when the time comes to release an album. </p>
<h4>Reaching Out to Non-Music Bloggers</h4>
<p><img style="margin: 0px 0px 0px 5px; display: inline" alt="Glasses Malone Image" align="right" src="http://cdn.mashable.com/wp-content/uploads/2010/03/GlassesMaloneBeachCruiser.jpg" /><a href="http://www.whoisgmalone.com/">Glasses Malone</a>, a new artist signed with <a class="zem_slink" title="Cash Money Records" href="http://www.cashmoney-records.com/" rel="homepage">Cash Money Records</a>, is turning to bloggers to get the word out about his new album “Beach Cruiser.” What makes his campaign unique is that unlike traditional artists who look to get their tracks on highly trafficked MP3 blogs and review sites, Glasses and his team are focused on adding value to bloggers whose primary focus is not on music. </p>
<p>A marketing rep for Glasses told me, “These bloggers are more open to running contests and integrated campaigns than traditional music bloggers because they are not accustomed to being pitched by a major label artist. We have found blogs that love unique and fresh content that will separate them from their peers and competition, and it is working out very well for us so far.” </p>
<p>Armed with a research team, they have been targeting biking blogs, college blogs, beach lifestyle sites and more, all with the hope of driving new traffic to Glasses’ site and generating some pre-album buzz. </p>
<h4>Conclusion</h4>
<p>No matter what the labels and corporations are doing, musicians are taking it upon themselves to use social channels to connect with fans, offer value, and create relationship. This has ultimately led to new business models and revenue streams from sponsorships, touring and live appearances, custom products, and social monetization through advertising. </p>
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<p>Related posts:<ol><li><a href='http://stormseed.com/2009/02/27/why-big-brands-struggle-with-social-media/' rel='bookmark' title='Permanent Link: Why Big Brands Struggle With Social Media'>Why Big Brands Struggle With Social Media</a></li>
<li><a href='http://stormseed.com/2009/03/11/study-links-blogs-myspace-and-album-sales/' rel='bookmark' title='Permanent Link: Study Links Blogs, MySpace And Album Sales'>Study Links Blogs, MySpace And Album Sales</a></li>
<li><a href='http://stormseed.com/2009/10/01/postrank-combines-google-analytics-with-social-media-stats/' rel='bookmark' title='Permanent Link: PostRank combines Google Analytics with social media stats'>PostRank combines Google Analytics with social media stats</a></li>
</ol></p>]]></content:encoded>
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		<title>Digg Says Yes To NoSQL Cassandra DB, Bye To MySQL</title>
		<link>http://stormseed.com/2010/03/17/digg-says-yes-to-nosql-cassandra-db-bye-to-mysql/</link>
		<comments>http://stormseed.com/2010/03/17/digg-says-yes-to-nosql-cassandra-db-bye-to-mysql/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 21:10:00 +0000</pubDate>
		<dc:creator>Chris Benjamin</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Middleware / tech]]></category>
		<category><![CDATA[cassandra]]></category>
		<category><![CDATA[database]]></category>
		<category><![CDATA[digg]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[mysql]]></category>
		<category><![CDATA[nosql]]></category>
		<category><![CDATA[oracle]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://stormseed.com/2010/03/17/digg-says-yes-to-nosql-cassandra-db-bye-to-mysql/</guid>
		<description><![CDATA[After twitter, now it&#8217;s Digg who&#8217;s decided to replace MySQL and most of their infrastructure components and move away from LAMP to another architecture called NoSQL that is based in Cassandra, an open source project that develops a highly scalable second-generation distributed database. Cassandra was open sourced by Facebook in 2008 and is licensed under [...]


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<li><a href='http://stormseed.com/2009/02/13/android-fastest-growing-smartphone-platform/' rel='bookmark' title='Permanent Link: Android: Fastest Growing Smartphone Platform?'>Android: Fastest Growing Smartphone Platform?</a></li>
<li><a href='http://stormseed.com/2009/02/12/11-percent-of-online-adults-now-use-status-updates/' rel='bookmark' title='Permanent Link: 11 Percent of Online Adults Now Use Status Updates'>11 Percent of Online Adults Now Use Status Updates</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://stormseed.com/files/2010/03/image2.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="image" border="0" alt="image" align="right" src="http://stormseed.com/files/2010/03/image_thumb2.png" width="240" height="221" /></a> After twitter, now it&#8217;s <a class="zem_slink" title="Digg" href="http://www.digg.com/" rel="homepage">Digg</a> who&#8217;s decided to replace <a class="zem_slink" title="MySQL" href="http://www.mysql.com/" rel="homepage">MySQL</a> and most of their infrastructure components and <a href="http://www.unixmen.com/news-today/875-digg-says-yes-to-nosql-and-bye-to-mysql">move away from LAMP to another architecture called NoSQL</a> that is based in <a href="http://incubator.apache.org/cassandra/">Cassandra</a>, an open source project that develops a highly scalable second-generation distributed database. </p>
<p>Cassandra was <a href="http://www.new.facebook.com/note.php?note_id=24413138919">open sourced by Facebook in 2008</a> and is licensed under the <a class="zem_slink" title="Apache License" href="http://en.wikipedia.org/wiki/Apache_License" rel="wikipedia">Apache License</a>. The reason for this move, as explained by Digg, is the increasing difficulty of building a high-performance, write-intensive application on a data set that is growing quickly, with no end in sight. This growth has forced them into horizontal and vertical partitioning strategies that have eliminated most of the value of a relational database, while still incurring all the overhead.</p>
<p>For back reference, MySQL was recently purchased by corporate database giant Oracle and that has a lot of developers very nervous to commit long-term to MySQL.</p>
<div class="originalArticle">See the original article at <a href="http://developers.slashdot.org/story/10/03/13/0126224/Digg-Says-Yes-To-NoSQL-Cassandra-DB-Bye-To-MySQL?from=rss&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Slashdot%2Fslashdot+%28Slashdot%29" target="_blank">Slashdot</a>. </div>
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<li><a href='http://stormseed.com/2009/02/13/android-fastest-growing-smartphone-platform/' rel='bookmark' title='Permanent Link: Android: Fastest Growing Smartphone Platform?'>Android: Fastest Growing Smartphone Platform?</a></li>
<li><a href='http://stormseed.com/2009/02/12/11-percent-of-online-adults-now-use-status-updates/' rel='bookmark' title='Permanent Link: 11 Percent of Online Adults Now Use Status Updates'>11 Percent of Online Adults Now Use Status Updates</a></li>
</ol></p>]]></content:encoded>
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		<title>Classmates.com Agrees to $9.5 Million False Advertising Settlement</title>
		<link>http://stormseed.com/2010/03/17/classmates-com-agrees-to-9-5-million-false-advertising-settlement/</link>
		<comments>http://stormseed.com/2010/03/17/classmates-com-agrees-to-9-5-million-false-advertising-settlement/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 20:29:11 +0000</pubDate>
		<dc:creator>Chris Benjamin</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[classmates]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[lawsuit]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://stormseed.com/2010/03/17/classmates-com-agrees-to-9-5-million-false-advertising-settlement/</guid>
		<description><![CDATA[Classmates.com — the website that promises to reunite people with their mullet-haired friends of youth — has agreed to pay out a $9.5 million settlement for a lawsuit dating back to 2008 accusing the company of “false advertising” through “deceptive” marketing e-mails. Defeated by Facebook in terms of traffic and – excuse the pun – [...]


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<li><a href='http://stormseed.com/2009/04/16/ning-1-million-social-networks-strong/' rel='bookmark' title='Permanent Link: Ning: 1 Million Social Networks Strong'>Ning: 1 Million Social Networks Strong</a></li>
<li><a href='http://stormseed.com/2009/02/27/why-big-brands-struggle-with-social-media/' rel='bookmark' title='Permanent Link: Why Big Brands Struggle With Social Media'>Why Big Brands Struggle With Social Media</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a class="zem_slink" title="Classmates.com" href="http://www.classmates.com/" rel="homepage"><img style="border-right-width: 0px; margin: 0px 0px 0px 5px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="classmates_scam1" border="0" alt="classmates_scam1" align="right" src="http://stormseed.com/files/2010/03/classmates_scam1.jpg" width="300" height="250" /> Classmates.com</a> — the website that promises to reunite people with their mullet-haired friends of youth — has <a href="http://techflash.com/seattle/2010/03/classmates_paying_up_to_95m_in_settlement_president_resigns.html">agreed to pay out a $9.5 million settlement</a> for a lawsuit dating back to 2008 accusing the company of “<a class="zem_slink" title="False advertising" href="http://en.wikipedia.org/wiki/False_advertising" rel="wikipedia">false advertising</a>” through “deceptive” marketing e-mails. </p>
<p>Defeated by Facebook in terms of traffic and – excuse the pun – class, Classmates always had a questionable way of handling its visitors. </p>
<p>The problems for Classmate.com <a href="http://www.wired.com/politics/law/news/2008/11/classmates">began back in late 2007</a>, when San Diego resident Anthony Michaels received an e-mail from the social networking company informing him that his old classmates were trying to contact him. </p>
<p>In order to see who and why, Michaels had to upgrade to a “Gold Membership.” However, upon forking out to do so, he discovered that nobody was trying to get in touch; it was just a dubious marketing ploy from Classmates.com. </p>
<p>Michaels initiated a false advertising lawsuit against Classmates.com, which became a class action suit that anyone who suffered the same fate as the plaintiff could sign up for. </p>
<p>Fast forward to today: Although Classmates.com has admitted no wrongdoing as part of the proposed settlement now waiting for <a class="zem_slink" title="United States district court" href="http://en.wikipedia.org/wiki/United_States_district_court" rel="wikipedia">U.S. District Court</a> approval, it has agreed to pay out $3 for every Classmates.com member who upgraded to a “Gold Membership” on the site after receiving an e-mail like Michaels’ — estimated to be just over three million people. </p>
<p>Whether or not you sympathize with those that fell for Classmate.com’s oh-so-obvious tactics, it’s an interesting case in terms of wider web marketing. Dating sites are known to carry out similar practices, and this settlement may make offenders sit up and take note. </p>
<p>While this particular case may be settled, it’s not the end of Classmates.com’s legal troubles. <a href="http://paidcontent.org/article/419-classmates.com-settles-one-privacy-lawsuit-and-gets-hit-with-a-second/">The site is facing another lawsuit filed just this month</a>, this time a class action privacy lawsuit that accuses Classmates.com of ignoring federal and state privacy laws by making user profiles public via a controversial opt-out scheme.</p>
<div class="originalArticle">See the original article at <a href="http://mashable.com/2010/03/14/classmates-com-agrees-to-9-5-million-false-advertising-settlement/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Mashable+%28Mashable%29" target="_blank">Mashable</a>. </div>
<div style="margin-top: 10px; height: 15px" class="zemanta-pixie"><img style="border-bottom-style: none; border-right-style: none; border-top-style: none; float: right; border-left-style: none" class="zemanta-pixie-img" alt="" src="http://img.zemanta.com/pixy.gif?x-id=c294551e-26a5-486b-b913-039c5d59db7a" /></div>


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<li><a href='http://stormseed.com/2009/04/16/ning-1-million-social-networks-strong/' rel='bookmark' title='Permanent Link: Ning: 1 Million Social Networks Strong'>Ning: 1 Million Social Networks Strong</a></li>
<li><a href='http://stormseed.com/2009/02/27/why-big-brands-struggle-with-social-media/' rel='bookmark' title='Permanent Link: Why Big Brands Struggle With Social Media'>Why Big Brands Struggle With Social Media</a></li>
</ol></p>]]></content:encoded>
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		<title>Average Social Gamer Is a 43-Year-Old Woman</title>
		<link>http://stormseed.com/2010/02/22/average-social-gamer-is-a-43-year-old-woman/</link>
		<comments>http://stormseed.com/2010/02/22/average-social-gamer-is-a-43-year-old-woman/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 20:10:00 +0000</pubDate>
		<dc:creator>Chris Benjamin</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[crowdstar]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[farmville]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[myspace]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[zynga]]></category>

		<guid isPermaLink="false">http://stormseed.com/2010/02/22/average-social-gamer-is-a-43-year-old-woman/</guid>
		<description><![CDATA[Rightly or wrongly, many people have a picture in their minds of the average online gamer, and it probably involves someone not yet old enough to vote, huddled in their parents’ basement killing dwarves with mystic powers in games like World of Warcraft. A growing category of what are called “social games,” however, appeals to [...]


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<li><a href='http://stormseed.com/2009/02/17/survey-of-insular-social-media-elite-says-twitter-is-better-than-facebook-for-businesses/' rel='bookmark' title='Permanent Link: Survey Of Insular Social Media Elite Says: Twitter Is Better Than Facebook For Businesses'>Survey Of Insular Social Media Elite Says: Twitter Is Better Than Facebook For Businesses</a></li>
<li><a href='http://stormseed.com/2009/02/10/social-networks-facebook-takes-over-top-spot-twitter-climbs/' rel='bookmark' title='Permanent Link: Social Networks: Facebook Takes Over Top Spot, Twitter Climbs'>Social Networks: Facebook Takes Over Top Spot, Twitter Climbs</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://stormseed.com/files/2010/02/image1.png"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; margin-left: 0px; border-left-width: 0px; margin-right: 0px" title="image" border="0" alt="image" align="right" src="http://stormseed.com/files/2010/02/image_thumb1.png" width="240" height="288" /></a> Rightly or wrongly, many people have a picture in their minds of the average online gamer, and it probably involves someone not yet old enough to vote, huddled in their parents’ basement killing dwarves with mystic powers in games like World of Warcraft. A growing category of what are called “social games,” however, appeals to a much different demographic, according to a recent study. The study — sponsored by <a class="zem_slink" title="PopCap Games" href="http://www.popcap.com/" rel="homepage">PopCap</a>, creator of popular social games such as Bejeweled and Insaniquarium — looked at game players in both the United States and the United Kingdom, and found that the average player of these online social games is a 43-year-old woman.</p>
<p>More than 24 percent of those who responded to the survey (<a href="http://www.infosolutionsgroup.com/2010_PopCap_Social_Gaming_Research_Results.pdf">full results in PDF form here</a>) said they regularly play social games, a category that includes <a class="zem_slink" title="Facebook" href="http://facebook.com/" rel="homepage">Facebook</a> games such as Farmville, Mafia Wars and Happy Aquarium. According to survey company Info Solutions Group, that level of response suggests a total social gaming population of approximately 100 million. Social gamers were defined as those who said they play games on social networking sites such as Facebook and <a class="zem_slink" title="MySpace" href="http://myspace.com/" rel="homepage">MySpace</a> at least once a week. The market for social games has been growing so quickly that companies that make them, such as <a class="zem_slink" title="Zynga" href="http://www.zynga.com/" rel="homepage">Zynga</a> and Crowdstar, have <a href="http://gigaom.com/2010/02/11/deals-heat-up-in-facebook-gaming-space/">become investment and acquisition targets</a>.</p>
<p>Social gaming seems to appeal to a much older demographic than traditional video games, perhaps in part because social games are easier to play for short periods of time, are largely free, and don’t involve sophisticated equipment or gratuitous violence. According to <a href="http://royal.pingdom.com/2010/02/16/study-ages-of-social-network-users/">a recent survey by Royal Pingdom</a>, the average age of social networking site users in general is also older — the largest single group is between 35 and 44 years of age. More than 60 percent of Facebook users are over 35.</p>
<p><a href="http://gigaom.com/2010/02/17/average-social-gamer-is-a-43-year-old-woman/gaming-survey/"><img title="gaming survey" alt="" src="http://gigaom.files.wordpress.com/2010/02/gaming-survey.png?w=584&amp;h=390" width="584" height="390" /></a></p>
<p>The PopCap study showed that 55 percent of all social gamers in the U.S. are women, as are almost 60 percent of those in the UK. The average age in the U.S. is 48, which is substantially older than the 38-year-old average in the UK, and 46 percent of American social gamers are 50 or older, compared with just 23 percent in the UK. Only 6 percent of all social gamers are age 21 or younger.</p>
<p>According to the survey, women make up the majority of avid social gamers, with 38 percent of female social gamers saying they play social games several times a day, vs. just 29 percent of males. Women are also more likely to play social games with their real-world friends than men are (68 percent vs. 56 percent) and are nearly twice as likely as men to play social games with relatives (46 percent vs. 29 percent). The vast majority (95 percent) of social gamers play multiple times per week, and nearly two-thirds play at least once a day.</p>
</p>
<p> <span id="more-484"></span>
<p>The largest single group of social gamers — 41 per cent of those surveyed — work full time, while 13 percent are retired and 11 percent are homemakers. In terms of educational background, less than half of those who play social games in the U.S. are college graduates. One-third of those in the U.S. earn less than $35,000 a year while 17 percent earn between $35,000 and $49,000; 21 percent make between $50,000 and 75,000 and 21 percent earn more than $75,000 a year.</p>
<p>Other points of interest from the study include:</p>
<ul>
<li>More than 60 percent of social gamers say their average session lasts more than half an hour, and 10 percent say it lasts 3 hours or more. About a third (35 percent) say their consumption has increased over the past three months, compared to 10 percent who said it has decreased. </li>
<li>Facebook is by far the most popular destination for social gamers, with 83 percent of those surveyed saying they play games there, compared with 24 percent who play on MySpace, 7 percent on <a class="zem_slink" title="Bebo" href="http://www.bebo.com/" rel="homepage">Bebo</a> and 5 percent on <a class="zem_slink" title="Friendster" href="http://www.friendster.com/" rel="homepage">Friendster</a>. </li>
<li>Social gamers spend 39 percent of their time on social networking sites/services playing games, compared with chatting with/messaging friends (17 percent) and playing solo games (15 percent). Nearly half (49 percent) said that when they connect to social networks, they do so specifically to play social games. </li>
<li>The most popular games are Farmville (69 percent of those who play it say they play once a week or more), Bejeweled (65 percent say once a week or more), <a class="zem_slink" title="Texas hold &#39;em" href="http://en.wikipedia.org/wiki/Texas_hold_%27em" rel="wikipedia">Texas Hold’em Poker</a> (63 percent) and Cafe World (61 percent). </li>
<li>A little over half (53 percent) of social gamers say they’ve earned and/or spent virtual currency in a game, but only 28 percent have purchased virtual currency with real-world money and only 32 percent have purchased a virtual gift. </li>
</ul>
<p>“This study establishes social games as a fast-growing and quickly maturing pastime for an enormous portion of the population,” Robin Boyar of Thinktank Research said in a statement. “With more than 80 percent of social gamers stating that playing social games strengthens their relationship with friends, family and colleagues, social gaming reinforces the core appeal of social networks.”</p>
<p>See the original article at <a href="http://gigaom.com/2010/02/17/average-social-gamer-is-a-43-year-old-woman/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+OmMalik+%28GigaOM%29" target="_blank">GigaOM</a>. </p>
<div style="margin-top: 10px; height: 15px" class="zemanta-pixie"><img style="border-bottom-style: none; border-right-style: none; border-top-style: none; float: right; border-left-style: none" class="zemanta-pixie-img" alt="" src="http://img.zemanta.com/pixy.gif?x-id=5bd5ea77-5c9e-4586-95ac-1ff3a1ce11de" /></div>


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<li><a href='http://stormseed.com/2009/02/17/survey-of-insular-social-media-elite-says-twitter-is-better-than-facebook-for-businesses/' rel='bookmark' title='Permanent Link: Survey Of Insular Social Media Elite Says: Twitter Is Better Than Facebook For Businesses'>Survey Of Insular Social Media Elite Says: Twitter Is Better Than Facebook For Businesses</a></li>
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</ol></p>]]></content:encoded>
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		<title>Facebook Drives 44 Percent Of Social Sharing On The Web</title>
		<link>http://stormseed.com/2010/02/17/facebook-drives-44-percent-of-social-sharing-on-the-web/</link>
		<comments>http://stormseed.com/2010/02/17/facebook-drives-44-percent-of-social-sharing-on-the-web/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 13:36:00 +0000</pubDate>
		<dc:creator>Chris Benjamin</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[gigya]]></category>
		<category><![CDATA[gmail]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[myspace]]></category>
		<category><![CDATA[reuters]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[yahoo]]></category>

		<guid isPermaLink="false">http://stormseed.com/2010/02/17/facebook-drives-44-percent-of-social-sharing-on-the-web/</guid>
		<description><![CDATA[If you are still wondering why Google is pushing so hard with its new product Buzz, it is because it wants in on social traffic. For many sites on the Web, social traffic coming through Facebook, Twitter, and MySpace is beginning to rival, and in some cases overtake, search traffic as the single biggest source [...]


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<li><a href='http://stormseed.com/2009/02/10/social-networks-facebook-takes-over-top-spot-twitter-climbs/' rel='bookmark' title='Permanent Link: Social Networks: Facebook Takes Over Top Spot, Twitter Climbs'>Social Networks: Facebook Takes Over Top Spot, Twitter Climbs</a></li>
<li><a href='http://stormseed.com/2009/03/22/social-web-sites-face-transparency-questions/' rel='bookmark' title='Permanent Link: Social Web sites face transparency questions'>Social Web sites face transparency questions</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>If you are still wondering why <a class="zem_slink" title="Google" href="http://google.com/" rel="homepage">Google</a> is pushing so hard with its <a href="http://techcrunch.com/2010/02/09/if-google-wave-is-the-future-google-buzz-is-the-present/">new product Buzz</a>, it is because it wants in on social traffic. For many sites on the Web, social traffic coming through <a class="zem_slink" title="Facebook" href="http://facebook.com/" rel="homepage">Facebook</a>, <a class="zem_slink" title="Twitter" href="http://twitter.com/" rel="homepage">Twitter</a>, and <a class="zem_slink" title="MySpace" href="http://myspace.com/" rel="homepage">MySpace</a> is beginning to rival, and in some cases overtake, search traffic as the single biggest source of traffic. This traffic comes from shared links, photos, and videos. By <a href="http://www.facebook.com/press/info.php?statistics">its own numbers</a>, 5 billion pieces of content are shared on Facebook every month. </p>
<p>What isn’t easily appreciated is the extent to which such social sharing is tied to different identity and authentication platforms across the Web. If you can log into a site easily using your Facebook or Twitter account, it is easier to broadcast links from that site to your friends. </p>
<p><img alt="" src="http://tctechcrunch.files.wordpress.com/2010/02/sharesocialsharing.jpg" /></p>
<p>To get a sense of which services on the Web drive the most sharing, I asked <a href="http://www.gigya.com/">Gigya</a> for some stats. Gigya powers sharing widgets on more than 5,000 content sites, including <a href="http://www.abc.ocm/">ABC.com</a>. <a href="http://www.nba.com/">NBA.com</a>, <a href="http://www.pga.com/">PGA.com</a>, <a href="http://www.answers.com/">Answers.com</a>, and <a href="http://www.reuters.com/">Reuters</a>. Consumers can click a share button on these sites and send an article link, photo, or video via a menu of different services including Facebook, Twitter, MySpace, <a class="zem_slink" title="Yahoo!" href="http://www.yahoo.com/" rel="homepage">Yahoo</a> Mail, Gmail, and <a class="zem_slink" title="AOL" href="http://www.aol.com/" rel="homepage">AOL</a>. Over the past 30 days, people have shared almost a million items over the Gigya network. Facebook and Twitter dominate with about three quarters of all shared items between them. Here is how the services break down (note that these are relative numbers) : </p>
<p><strong>Distribution of shared items</strong>     <br />Facebook: 44%     <br />Twitter: 29%     <br />Yahoo:18%     <br />MySpace:9% </p>
<p>It makes sense, people prefer to broadcast links rather than share them one at a time via email. Although Yahoo makes a strong third-place showing. When it comes to authentication, simply using your existing username and password to log into another site, Facebook is still the most popular via Facebook Connect, but only just barely. Google via Gmail and Yahoo are almost equally popular, at least on certain types of sites where people are just reading for themselves like news sites. On entertainment sites where people are more likely to share content, Facebook Connect makes up the majority of logins. </p>
<div class="originalArticle">See more stats and the full article at <a href="http://techcrunch.com/2010/02/16/facebook-44-percent-social-sharing/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29" target="_blank">TechCrunch</a>. </div>
<div style="margin-top: 10px;height: 15px" class="zemanta-pixie"></div>


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<li><a href='http://stormseed.com/2009/02/10/social-networks-facebook-takes-over-top-spot-twitter-climbs/' rel='bookmark' title='Permanent Link: Social Networks: Facebook Takes Over Top Spot, Twitter Climbs'>Social Networks: Facebook Takes Over Top Spot, Twitter Climbs</a></li>
<li><a href='http://stormseed.com/2009/03/22/social-web-sites-face-transparency-questions/' rel='bookmark' title='Permanent Link: Social Web sites face transparency questions'>Social Web sites face transparency questions</a></li>
</ol></p>]]></content:encoded>
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		<title>Ten technologies that will rock 2010</title>
		<link>http://stormseed.com/2010/01/05/ten-technologies-that-will-rock-2010/</link>
		<comments>http://stormseed.com/2010/01/05/ten-technologies-that-will-rock-2010/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 12:45:55 +0000</pubDate>
		<dc:creator>Chris Benjamin</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[New tech]]></category>
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		<category><![CDATA[chrome]]></category>
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		<description><![CDATA[Now that the aughts are behind us, we can start the new decade with a bang. So many new technologies are ready to make a big impact this year. Some of them will be brand new, but many have been gestating and are now ready to hatch. If there is any theme here it is [...]


Related posts:<ol><li><a href='http://stormseed.com/2009/10/06/facebook-is-the-most-valuable-source-of-traffic/' rel='bookmark' title='Permanent Link: Facebook is the most valuable source of traffic'>Facebook is the most valuable source of traffic</a></li>
<li><a href='http://stormseed.com/2010/02/17/facebook-drives-44-percent-of-social-sharing-on-the-web/' rel='bookmark' title='Permanent Link: Facebook Drives 44 Percent Of Social Sharing On The Web'>Facebook Drives 44 Percent Of Social Sharing On The Web</a></li>
<li><a href='http://stormseed.com/2009/02/10/social-networks-facebook-takes-over-top-spot-twitter-climbs/' rel='bookmark' title='Permanent Link: Social Networks: Facebook Takes Over Top Spot, Twitter Climbs'>Social Networks: Facebook Takes Over Top Spot, Twitter Climbs</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Now that the aughts are behind us, we can start the new decade with a bang. So many new technologies are ready to make a big impact this year. Some of them will be brand new, but many have been gestating and are now ready to hatch. If there is any theme here it is the mobile Web. As I think through the top ten technologies that will rock 2010, more than half of them are mobile. But those technologies are tied to advances in the overall Web as well.</p>
<p>Below is <a href="http://www.techcrunch.com">TechCrunch’s</a> list of the ten technologies that will leave the biggest marks on 2010:</p>
<ol>
<li><a id="aptureLink_32OkIMSGgL" href="http://www.innosight.com/blog/apple_tablet.jpg"><img class="alignright" style="border: 0px none" title="Apple's Tablet: The Next ... " src="http://www.innosight.com/blog/apple_tablet.jpg" alt="" width="301" height="204" /></a><strong>The Tablet: </strong>It’s the most anticipated product of the year.  The mythical tablet computer (which everyone seems to be working on).  There are <a href="http://www.crunchgear.com/2009/12/18/the-notion-ink-smartpad-better-be-real/">beautiful Android tablets</a>, concept tablets, and, of course, the <a href="http://www.techmeme.com/091231/p47#a091231p47">one tablet</a> which could define the category, the Apple Tablet.  Or <a href="http://www.techcrunch.com/2009/12/29/apple-tablet-islate-iguide/">iSlate</a> or whatever it’s called.  If Steve Jobs is not working on a tablet, he’d better come up with one because  anything else will be a huge disappointment.Why do we need yet another computer in between a laptop and an iPhone?  We won’t really know until we have it.  But the answer lies in the fact that increasingly the Web is all you need.  As all of our apps and data and social lives move to the Web, the Tablet is the incarnation of the Web in device form, stripped down to its essentials.  It will also be a superior e-reader for digital books, newspapers, and magazines, and a portable Web TV.</li>
<li><strong>Geo:</strong> The combination of GPS chips in mobile phones, social networks, and increasingly innovative mobile apps means that <a href="http://www.techcrunch.com/2009/12/23/location-2010/">geolocation</a> is increasingly becoming a necessary feature for any killer app.  I’m not just talking about social broadcasting apps like Foursquare and Gowalla.  The advent of Geo APIs from Twitter , SimpleGeo, and hopefully Facebook will change the game by adding rich layers of geo-related data to all sorts of apps.  Twitter just recently launched its own Geo API for Twitter apps and acquired Mixer Labs, which created the <a href="http://www.techcrunch.com/2009/11/12/geoapi-places-twitter-flickr/">GeoAPI</a>.</li>
<li><strong>Realtime Search: </strong>After <a href="http://www.techcrunch.com/2009/10/21/get-ready-for-the-firehose-search-is-about-to-get-realtime-real-fast/">licensing realtime data streams</a> from Twitter, Facebook, MySpace, and others, Google and Bing are quickly ramping up their realtime search.  But realtime search is still <a href="http://www.techcrunch.com/2009/12/30/realtime-search-off-bing-beats-google/">treated as a silo</a>, and is not regularly surfaced in the main search results page.  In 2010, I expect that to change as the search engines learn for what types of searches it makes sense to show Tweets and other realtime updates.  In the meantime, a gaggle of realtime search startups such as Collecta, OneRiot, and Topsy will continue to push the ball forward on the realtime search experience.  Realtime search will also become a form of navigation, especially on Twitter and Facebook.  The key will be to combine realtime search with realtime filters so that people are delivered not only the most recent information but the most relevant and authoritative as well.</li>
<li><a id="aptureLink_JCyhnTpVQM" href="http://jkontherun.files.wordpress.com/2009/09/chrome_os.png?w=275&amp;h=175"><img class="alignright" style="border: 0px none" title="Google Chrome OS Netbooks to ... " src="http://jkontherun.files.wordpress.com/2009/09/chrome_os.png?w=275&amp;h=175" alt="" width="275px" height="175px" /></a><strong>Chrome OS: </strong>In<strong> </strong>November, Google gave the world a <a href="http://www.techcrunch.com/2009/11/19/chrome-os-event/">sneak peek</a> at its Chrome operating system, which is expected to be released later this year.  The Chrome OS is Google’s most <a href="http://www.techcrunch.com/2009/11/23/chrome-os-microsoft-windows/">direct attack on Windows</a> with an OS built from the ground up to run Web apps fast and furious.  Already a Google is rumored to be working on a <a href="http://www.techcrunch.com/2009/12/17/get-ready-for-the-google-branded-chrome-os-netbook/">Chrome Netbook</a> which will show the world what is possible with it a <a href="http://www.techcrunch.com/2009/07/07/google-drops-a-nuclear-bomb-on-microsoft-and-its-made-of-chrome/">“Web OS.”</a> It sounds like it would be perfect for Tablet computers also (see above).  Chrome is a risky bet for Google, but it is also potentially disruptive.</li>
<li><strong>HTML5: </strong>The Web is built on HTML (Hypertext Markup Language) and the next version which has been <a href="http://www.techcrunch.com/2008/06/05/the-next-gen-web-html5-will-we-ever-see-a-real-standard/">taking form for a while</a> is <a href="http://en.wikipedia.org/wiki/Html5">HTML5</a>.  Already browsers such as Firefox and Google’s Chrome (the browser, not the OS) are HTML5-friendly.  Once HTML5 becomes more widespread across the Web, it will reduce the need for Flash or Silverlight plug-ins to view videos, animations, or other rich applications.  They will all just be Web-native.  HTML5 also supports offline data storage, drag-and-drop, and other features which can make Web apps act more like desktop apps.  A lot of Websites will be putting HTML5 under the hood in 2010.</li>
<li><strong>Mobile Video:</strong> With video cameras integrated into the latest iPhone 3GS and other Web phones, live video streaming apps are becoming more commonplace—both streaming from phones and to them.  As mobile data networks beef up their 3G bandwidth and even start to tiptoe into true broadband with 4G (which Verizon is heading towards with its next-gen LTE network), mobile video usage will take off.</li>
<li><strong>Augmented Reality:</strong> One of the coolest ways to use the camera lens on a mobile phone is with the increasing array of <a href="http://www.techcrunch.com/2009/12/02/layar-3-0-mobile-augmented-reality/">augmented reality apps</a>.  They add a layer of data to reality by placing everything from photos to Tweets to business listings directly on top of the live live image captured by the camera.  Tonchidot’s <a href="http://www.techcrunch.com/2009/12/21/sekai-camera/">Sekai Camera</a>, <a href="http://layar.com/">Layar</a>, <a href="http://www.techcrunch.com/2009/08/13/yc-funded-graffitigeo-foursquare-meets-yelp-with-a-dash-of-augmented-reality/">GraffitiGeo</a> and even <a href="http://www.techcrunch.com/2009/08/28/how-yelp-may-have-further-harmed-the-app-store-approval-process-with-its-easter-egg/">Yelp</a> are examples of augmented reality apps.</li>
<li><strong>Mobile Transactions:</strong> As mobile phones become full-fledged computers, they can be used for mobile commerce also.  One area poised to take off in 2010 are mobile payments and transactions.  Twitter founder Jack Dorsey’s latest <a href="http://www.techcrunch.com/2009/12/01/jack-dorsey-square/">startup Square</a> turns the iPhone into a credit card reader.  Verifone has its <a href="http://www.techcrunch.com/2009/12/10/verifone-rushes-to-announce-square-competitor-jack-dorsey-comments/">competing product</a>, as does <a href="http://www.mobilecrunch.com/2009/12/30/mophie-to-take-on-square-with-their-own-iphone-credit-card-reader/">Mophie</a>.  The idea is that any mobile phone can become a point of sale, and those mobile transactions can tie into back-end accounting, CRM, and other enterprise systems.</li>
<li><a id="aptureLink_y91deCLbFj" href="http://img.article.pchome.net/00/31/02/28/android-art_537x496.jpg"><img class="alignright" style="border: 0px none" title="android art 537x496 jpg" src="http://img.article.pchome.net/00/31/02/28/android-art_537x496.jpg" alt="" width="163" height="150" /></a><strong>Android:</strong> Last year saw the launch of nearly two dozen Android-powered phones, including the Verizon Droid.  In a few days, Google’s Nexus One will launch as the first Android phone which can be <a href="http://www.techcrunch.com/2009/12/12/the-google-phone-unlocked-confirmed-and-more-details/">unlocked</a> from any given carrier (it is <a href="http://www.mobilecrunch.com/2009/12/29/t-mobile-somewhat-confirms-the-google-phone-nexus-one-and-an-early-january-launch/">launching with T-Mobile</a>). Android is Google’s answer to the iPhone, and as it reaches critical mass across multiple carriers and handsets it is becoming increasingly attractive to developers.  There are already more than 10,000 apps on Android, next year there will be even more.  And other devices running on the mobile OS are launching as well.</li>
<li><strong>Social CRM:</strong> We’ve seen the rise of Twitter and Facebook as social communication tools.  This year, those modes of realtime communication will find their way deeper into the enterprise.  Salesforce.com is set to launch <a href="http://www.techcrunch.com/2009/11/18/dreamforce-salesforce-launches-real-time-social-network-salesforce-chatter/">Chatter</a>, it’s realtime stream of enterprise data which interfaces with Twitter and Facebook and turn them into business tools. Startups like Yammer and <a href="http://www.techcrunch.com/2009/07/10/bantam-live-the-ultimate-social-real-time-crm/">Bantam Live</a> are also making business more social.</li>
</ol>
<p>via <a href="http://www.techcrunch.com/2010/01/01/ten-technologies-2010/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+Techcrunch+%28TechCrunch%29">TechCrunch</a></p>


<p>Related posts:<ol><li><a href='http://stormseed.com/2009/10/06/facebook-is-the-most-valuable-source-of-traffic/' rel='bookmark' title='Permanent Link: Facebook is the most valuable source of traffic'>Facebook is the most valuable source of traffic</a></li>
<li><a href='http://stormseed.com/2010/02/17/facebook-drives-44-percent-of-social-sharing-on-the-web/' rel='bookmark' title='Permanent Link: Facebook Drives 44 Percent Of Social Sharing On The Web'>Facebook Drives 44 Percent Of Social Sharing On The Web</a></li>
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</ol></p>]]></content:encoded>
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		<title>Facebook is the most valuable source of traffic</title>
		<link>http://stormseed.com/2009/10/06/facebook-is-the-most-valuable-source-of-traffic/</link>
		<comments>http://stormseed.com/2009/10/06/facebook-is-the-most-valuable-source-of-traffic/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 22:19:35 +0000</pubDate>
		<dc:creator>Chris Benjamin</dc:creator>
				<category><![CDATA[Internet]]></category>
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		<category><![CDATA[traffic]]></category>
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		<description><![CDATA[Between search engines and social media, there are a lot of different ways that people can get to your website. But which of these sources provides loyal users that come back to your site multiple times? That’s the subject of a new study by ad network Chitika, who analyzed the browsing habits of 33 million [...]


Related posts:<ol><li><a href='http://stormseed.com/2009/02/10/social-networks-facebook-takes-over-top-spot-twitter-climbs/' rel='bookmark' title='Permanent Link: Social Networks: Facebook Takes Over Top Spot, Twitter Climbs'>Social Networks: Facebook Takes Over Top Spot, Twitter Climbs</a></li>
<li><a href='http://stormseed.com/2010/02/17/facebook-drives-44-percent-of-social-sharing-on-the-web/' rel='bookmark' title='Permanent Link: Facebook Drives 44 Percent Of Social Sharing On The Web'>Facebook Drives 44 Percent Of Social Sharing On The Web</a></li>
<li><a href='http://stormseed.com/2009/02/17/survey-of-insular-social-media-elite-says-twitter-is-better-than-facebook-for-businesses/' rel='bookmark' title='Permanent Link: Survey Of Insular Social Media Elite Says: Twitter Is Better Than Facebook For Businesses'>Survey Of Insular Social Media Elite Says: Twitter Is Better Than Facebook For Businesses</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Between search engines and social media, there are a lot of different ways that people can get to your website. But which of these sources provides loyal users that come back to your site multiple times? </p>
<p>That’s the subject of a new study by ad network <a href="http://www.chitika.com/">Chitika</a>, who analyzed the browsing habits of 33 million unique users over the course of September. </p>
<p><img style="margin-left: 0px;margin-right: 0px" align="right" src="http://ec.mashable.com/wp-content/uploads/2009/10/loyalty-chitika.jpg" width="427" height="291" />According to their findings, <a class="zem_slink" title="Facebook" href="http://facebook.com/" rel="homepage">Facebook</a> provides the most loyal visitors, with 20% of those that originate from the social network in turn visiting the site they landed upon four or more times in a week. Among other social media sites, <a class="zem_slink" title="Digg" href="http://www.digg.com/" rel="homepage">Digg</a> traffic produced loyal users 16% of the time, while <a class="zem_slink" title="Twitter" href="http://twitter.com/" rel="homepage">Twitter</a> traffic was only good for 11% loyalty.    <br />In the realm of search engines, Yahoo provides the most loyal visitors at 15%, followed by Google and Bing with around 12% each. </p>
<p>The finding that social sites provide stickier traffic isn’t surprising, but what implications do the loyalty rankings for Facebook, Digg, and Twitter have, if any? Perhaps that in the long-run, encouraging your visitors to share on Facebook might have the most value, even if it doesn’t provide the most short-term traffic. </p>
<p>That said, it’s easy enough to provide sharing options for a multitude of social media sites (case in point, this post!), so you can probably file this under the “nice to know” category of statistics and use your own analytics to gauge what is and isn’t working. </p>
<p>See the original article at <a href="http://mashable.com/2009/10/06/study-traffic-sources/">Mashable</a>.</p>


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<li><a href='http://stormseed.com/2010/02/17/facebook-drives-44-percent-of-social-sharing-on-the-web/' rel='bookmark' title='Permanent Link: Facebook Drives 44 Percent Of Social Sharing On The Web'>Facebook Drives 44 Percent Of Social Sharing On The Web</a></li>
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</ol></p>]]></content:encoded>
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		<title>Trend Tracker sees emerging Twitter trends</title>
		<link>http://stormseed.com/2009/10/05/trend-tracker-sees-emerging-twitter-trends/</link>
		<comments>http://stormseed.com/2009/10/05/trend-tracker-sees-emerging-twitter-trends/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 12:44:00 +0000</pubDate>
		<dc:creator>Chris Benjamin</dc:creator>
				<category><![CDATA[Internet]]></category>
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		<description><![CDATA[Finding the hot conversation keeps getting easier, but predicting what the next big trend will be continues to be a crapshoot. Palm and Federated Media have teamed up to create a new tool called Trend Tracker that does its best to figure out, what in fact the next top trend will be by analyzing items [...]


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</ol>]]></description>
			<content:encoded><![CDATA[<p>Finding the hot conversation keeps getting easier, but predicting what the next big trend will be continues to be a crapshoot. Palm and <a class="zem_slink" title="Federated Media" rel="homepage" href="http://federatedmedia.net/">Federated Media</a> have teamed up to create a new tool called <a href="http://www.palmtrendtracker.com/">Trend Tracker</a> that does its best to figure out, what in fact the next top trend will be by analyzing items that are gathering buzz.</p>
<p>The system is a mix of tools that can help spot popular URLs and trending topics before they hit it big. But it&#8217;s more about organizing that data in a simple-to-parse format.</p>
<p>Included are the current top 30 trending topics on <a class="zem_slink" title="Twitter" rel="homepage" href="http://twitter.com/">Twitter</a>, which can be stacked up against each other to see what&#8217;s pulling in the highest percentage of tweets. Each trend is represented over a 24-hour time line, where you can see how each particular trend has gone up or down in popularity.</p>
<p><a href="http://i.i.com.com/cnwk.1d/i/bto/20090902/Trend-Tracker-inaction.png"><img src="http://i.i.com.com/cnwk.1d/i/bto/20090902/Trend-Tracker-inaction_610x389.png" alt="" width="610" height="389" /></a></p>
<p>But 24 hours doesn&#8217;t tell the full story, which is why the tool will soon expand to keep an archive that covers the last 10 or 30 days.</p>
<p>Along with the top 30 trends, Trend Tracker includes a &#8220;Pre Trend Watch&#8221; which tracks five up-and-coming trends that are about to break into the top 10 based on their velocity&#8211;the speed in which tweets on that particular topic are gaining in popularity. These are also marked in the trend archive with a little blue flag.</p>
<p>When I was looking at the tool last week, one of the most interesting things this picked up on was the cyclical nature of trending. Words like &#8220;sleep&#8221; and &#8220;night&#8221; picked up speed and prominence depending on the time of day. Using Trend Tracker&#8217;s frequency graph, you&#8217;re able to look at the last 24 hours, and see what time of day they began to rise or fall in use&#8211;that&#8217;s not something you can see through Twitter proper.</p>
<p><img src="http://i.i.com.com/cnwk.1d/i/bto/20090902/TrendTracker-visualization.png" alt="" width="619" height="394" /></p>
<p>To add to that, there&#8217;s also a map layer that shows you an animated view of where tweets in any particular trend originated. Again, in the case of &#8220;sleep&#8221; and &#8220;night&#8221; you could play back an entire day of activity and see a huge cluster of when the word or phrase gained its prominence.</p>
<p>For most people I&#8217;m guessing Trend Tracker will be something they play with a few times and forget, but there&#8217;s some real value here over Twitter&#8217;s own trend highlighting offerings. If you want to see when and where something originated, as well as how popular it was at any given time of day, this offers both sets of data and in a very easy to use format; you don&#8217;t even need to do any detective work in Twitter&#8217;s search engine to find that out.</p>
<p>See the original article at CNET News.</p>


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