Google unveiled the working version of Dart today. It looks to me that one of the primary selling points is that it’s designed to be run both on the server side and the client side (browser). I love my PHP but it has to depend on other client-side code (HTML / JavaScript / Flash) to do anything.
What’s also interesting is that Dart code runs in Javascript right now – so no plug-ins necessary if I understand it correctly.
I’ve been looking at a lot of different languages and how to apply them lately and i think my next big project is going to be done in Python. That said, I’d love to take a peek at Dart and see what it can do. I’d be hesitant to use it for anything large-scale right now (it has been out less than a day) but I’d love to see if there is a groundswell of curiosity around it in the next few weeks.
Take a look at Dart for yourself.

This via TechCrunch:
Adobe and Zend Technologies, the PHP distribution company, are announcing Flash Builder 4.5 for PHP software, a new integrated product aimed at helping PHP developers create rich Internet applications for mobile, Web and desktop leveraging the Flash Platform.
Zend, which has been working with Adobe since 2008, offers its own distribution of PHP, the popular open-source scripting language for Web applications, and sells software and support services around the language.
The Flash Builder 4.5 for PHP gives developers a single code base for applications for Android, Blackberry Tablet OS and iOS while sharing code from Web applications. Adobe Flash Builder 4.5 for PHP includes an integrated copy of Zend Studio 8, which allows developers to develop Flash based applications within a single environment. Specifically, the integrated software offers a single UI framework to create Flex and PHP projects for desktop and mobile and the ability to connect to PHP services and generate ActionScript value objects.
The combination of the two frameworks in one suite is powerful, says Zend CEO Andi Gutmans. Adobe says that more than 131 million smartphones are expected to have Flash Player installed by the end of the year. And PHP is the leading language for public facing web applications, says Gutmans.
This could be interesting… I still think Adobe sat on it’s dominance with Flash far too long and let other companies / technologies catch up.


Christian Cantrell, a technical product manager at Adobe, has created an app for multiple platforms including OSX, Windows 7, Linux, Android, iPhone OS, iPad OS and browsers – no biggie, right? But here’s the cool bit, all the apps use the same code base. In other words, Cantrell wrote an app once and didn’t have to change it to get it on other platforms, he just needed to apply slightly different platform "wrappers".
From Cantrell’s blog: "The app is called iReverse… Although iReverse is fun to play, the most amazing thing about the project is the fact that it runs in all these different environments completely unchanged. In other words, the exact same code base is used to build versions for five different environments. There’s no other platform in the world that can boast this level of flexibility – not even close." Check it out in the video below

A recent article over at Mashable looked at some Nielsen statistics regarding the concurrent use of television and a computer. The general trend indicates that households are growing more comfortable with the idea of using a computer (most likely a notebook) while watching their favorite programs. The surge of real-time social media (like Twitter and Facebook) is probably a big factor.
There have been some neat experiments with convergent programming such as sporting events delivering stats and alternate views during games, adding additional content to repeated shows and of course the ever-present user interaction on Twitter and show bulletin boards.
As multi-platform viewership continues to grow, how will networks and companies take advantage of it?
Some interesting stats from Nielsen:
| Dec 2009 | June 2009 | Dec 2008 | % Diff Yr to Yr | |
|---|---|---|---|---|
| % of persons using TV / Internet simultaneously | 59.0% | 56.9% | 57.5% | 2.7% |
| Estimated number of persons using TV / Internet simultaneously | 134,056 | 128,047 | 128,167 | 4.6% |
| Time spent simultaneously using TV / Internet per person in hours:minutes | 3:30 | 2:39 | 2:36 | 34.5% |
| Average % of TV time Panelists spent also using the Internet | 3.1% | 2.7% | 2.4% | 29.7% |
| Average % of Internet time Panelists spent also using TV | 34.0% | 27.9% | 29.9% | 13.9% |

Today’s musicians, both mainstream and indie, are using social media to connect with fans, build anticipation, and generate revenue in new and unique ways. The products range from singles to mix tapes to digital six-packs, even oddly shaped USB sticks, vinyl, and the occasional traditional album.
But how are these artists reaching their new fan bases online through social channels? Much like the business world, social media promotion for musicians is still a very new game, with no exact recipe for platinum success.
There are however, some innovations being put forth, and a new connection is being formed between artists and fans — a connection that empowers both to give each other what they are looking for.
We have all heard about the success of micro lending organizations like Kiva, which use multiple small payments to contribute to a larger goal. The same process is being applied to creating an album or a music-based project.
One such project is the Washington D.C.-based indie hip-hop group Panacea. The producer/MC duo listed their project on Kickstater, a funding platform for artists, designers, filmmakers, musicians, journalists, inventors, explorers, and others.
The project was posted on the morning of February 26th. According to Jeremy Calvery, the group’s Director of Digital Media and Promotion, “We were at $1,000 before the end of the first day. We had to increase the number of $200 packages from three to five over the weekend because people were e-mailing and literally begging for the chance to ‘buy’ the whole back catalog. Less than five full days from the first e-mail to the list, we had reached the funding goal of $3,800, which was set to be just a bit more than what the minimum press of 250 vinyl copies was going to cost.”
Another hip-hop outfit, the Get Busy Committee, also launched a project on Kickstarter. In their drive to raise $3,218, they included one premium pledge level at $1,000 — an investment that netted the donor a song about him or herself to be included on the record, as well as a platinum plaque. They sold this spot within 24 hours.