Though playing video games is often called a child’s activity, a new study from the Entertainment Software Association has found that that perception couldn’t be further from the truth.
According to the organization, which represents the game industry, the average gamer today is 37 years old. Moreover, the average game buyer is 41 years old. Because of that, a greater number of parents are playing games with their children. The ESA said that 45 percent of parents play games with their kids "at least weekly."
Those statistics are quite important to the ESA and the industry as a whole. Over the last several years, the gaming business has been targeted by critics and lawmakers who say that mature-rated titles, like the Grand Theft Auto franchise, among many others, are too easy for children to buy.
However, in April, the Federal Trade Commission released the results of an "undercover shopper survey" that found just 13 percent of underage teenagers were able to buy mature-rated games that are designated as only suitable for those 17 and older. When children attempted to buy R-rated DVDs, on the other hand, 38 percent of them were successful.
Gamers almost universally groaned when Ubisoft announced a new DRM scheme that requires its latest games, including Assassin’s Creed 2 and SIlent Hunter 5, to be connected to the Ubisoft servers to function. Everyone wondered, "What happens when the servers fail?" Well, we found out last weekend, when — surprise! — the servers temporarily went down, rendering legitimately-purchased copies of Ubisoft’s latest games temporarily unplayable.
Ubisoft’s initial excuse was that their games are too popular, and the overwhelming server loads apparently caused the downtime. Today, they reversed course and admitted that a DDoS attack had taken down the servers. Despite the fact that such an attack could happen again at any time, locking legitimate customers out, Ubi is sticking to its guns on the new DRM scheme for now. I hope that they take steps to secure their servers against another DDoS attack in the short term, and make a long term plan to drop this crazy DRM scheme altogether.

Johnny Chung Lee is the PhD student from Carnegie Mellon University who has been rocking Nintendo fanboy hearts pretty hard by making the Wiimote do some spectacular feats. We first saw him track his fingertips on the screen for a "Minority Report" type of interface. Then he created an interactive whiteboard. Now, he’s managed to create a headtracking simulation through the Wiimote, creating an amazing 3D window on the world.
The mod requires you to wear the sensor bar (or any IR-emitting headband, Lee makes some sweet goggles) and place the Wiimote by the screen (it’s hooked up to a laptop with a TV-out for this demonstration). Essentially, your head becomes the mouse peeking through a 3D room, and the gameplay implications would be incredible.
Anyone else thinking that Nintendo should pay this guy whatever he wants to make some awesome games? Or, you know, Sony and Microsoft could always grab him up, too. These ideas just use the Wiimote’s IR—technology that isn’t exactly cutting edge stuff.

Let’s face it, there are some skeptics out there when it comes to 3-D. Some point to competing standards, others to the kitsch factor, and almost all point to the glasses. But not everyone’s a hater. In fact, Sony and Panasonic see the technology as a savior for their living room business. So will 3-D make it in the home? Chances are it will, and here are five reasons why:
1. 3-D will become a standard feature. TV makers will put a premium price on anything 3-D in the next few years (much as they did with HD), as Alfred Poor points out in his new 3DTV report at GigaOM Pro (subscription required); but over time, the technology will become just another standard feature. Chances are in five years we’ll see $799 50-inch 3-D TVs from Vizio at Costco.
2. Invasion of the 3-D movie theaters. 3-D movies are bringing in higher per-screen revenues than their 2-D counterparts, and by the end of this year there should be 7,000 3-D screens worldwide. Hollywood has caught 3-D fever, and it’s logical to think the big focus on 3-D in the theater will migrate over time to the living room.
3. Those crazy gamers. Gamers have been enjoying crude 3-D effects since Wolfenstein 3-D, and more and more are being pulled into a new dimension with the latest 3-D technology. Sony has stated that existing game catalogs will be 3-D upgradeable through software, which could build the library of content quickly and justify the cost of accessories such as glasses.
4. Cheap glasses. While active shutter glasses would set you back at least 50 bones today, prices will fall through the floor once they’re manufactured at scale. Think four-packs at Wal-Mart for $25 in about five years.
5. Kids. 3-D’s secret weapon, really. I have to wonder how many 3-D skeptics are child-less. Just as tens of millions of parents came down with Wii tennis elbow in recent years, so will they be donning 3-D glasses in the future.
3-D in the home will continue to be a source of both skepticism and excitement in the coming years. But make no mistake, as both the DVD and HDTV gravy trains continue to slow to a crawl, TV makers and Hollywood are seeing an extra dimension.
See the original article at GigaOm.
The idea that somebody could program a Nintendo Entertainment System (NES) emulator completely in Javascript just blows my mind.
For those that don’t know, Javascript is a language of sorts that’s built into your browser. It’s usually used for doing such mundane tasks as button roll-overs, making simple screen transitions, verifying that you entered a valid e-mail address, etc. I don’t think that using it as a full-blown processor environment was ever part of the original conception.
You’ll want to use Google Chrome for this – competitor browsers aren’t quite fast enough to play this yet.
Yeah, there’s no sound on this emulator but for a quick arcade fix it’s pretty good. There are lots of other ways to play games like this, just use Google or Bing to find them.
Try the emulator here.
