Dip and Squeeze: Heinz Reinvents the Ketchup Packet

image For years, we who partake in fast food have been stuck with a dilemma when it comes to dunking our fries in ketchup: We’d have to empty the packet onto the paper on the tray. Or put it on a napkin that may have already been touched by lord knows who. Tasty, tasty way to catch H1N1 perhaps!?

Thankfully, the good people at Heinz have–after 30 years–heard our plea. They have redesigned the ketchup packet, and there shall be much rejoicing in the streets.

The new packet can be opened in not one, but two ways. The end can be torn away so the ketchup can be a topping on, say, a burger (or Cap’n Crunch, if that’s your thing). But the really cool part is that the other end rips away to create a dunking container for fries, one of the most popular applications for ketchup.

Seattle ketchup enthusiast Jonathan Fuchs told me he loves the new design. "This is progress," he said. "I think the world is becoming a better place."

Maybe it’s not the most radical of designs–McDonald’s has had dunking containers for its McNuggets for years–but it is noteworthy that a corporation like Heinz looked at the design of one of its best-known products and determined it was time for a redesign.

It’s good to know that my children will never know a world where you have to smear ketchup on a napkin to enjoy your fries.

See the original article at Crave and CrunchGear.

Wii Headtracking Creates 3D Window Display

Johnny Chung Lee is the PhD student from Carnegie Mellon University who has been rocking Nintendo fanboy hearts pretty hard by making the Wiimote do some spectacular feats. We first saw him track his fingertips on the screen for a "Minority Report" type of interface. Then he created an interactive whiteboard. Now, he’s managed to create a headtracking simulation through the Wiimote, creating an amazing 3D window on the world.

The mod requires you to wear the sensor bar (or any IR-emitting headband, Lee makes some sweet goggles) and place the Wiimote by the screen (it’s hooked up to a laptop with a TV-out for this demonstration). Essentially, your head becomes the mouse peeking through a 3D room, and the gameplay implications would be incredible.

Anyone else thinking that Nintendo should pay this guy whatever he wants to make some awesome games? Or, you know, Sony and Microsoft could always grab him up, too. These ideas just use the Wiimote’s IR—technology that isn’t exactly cutting edge stuff.

See the original article at Gizmodo.

Average Social Gamer Is a 43-Year-Old Woman

image Rightly or wrongly, many people have a picture in their minds of the average online gamer, and it probably involves someone not yet old enough to vote, huddled in their parents’ basement killing dwarves with mystic powers in games like World of Warcraft. A growing category of what are called “social games,” however, appeals to a much different demographic, according to a recent study. The study — sponsored by PopCap, creator of popular social games such as Bejeweled and Insaniquarium — looked at game players in both the United States and the United Kingdom, and found that the average player of these online social games is a 43-year-old woman.

More than 24 percent of those who responded to the survey (full results in PDF form here) said they regularly play social games, a category that includes Facebook games such as Farmville, Mafia Wars and Happy Aquarium. According to survey company Info Solutions Group, that level of response suggests a total social gaming population of approximately 100 million. Social gamers were defined as those who said they play games on social networking sites such as Facebook and MySpace at least once a week. The market for social games has been growing so quickly that companies that make them, such as Zynga and Crowdstar, have become investment and acquisition targets.

Social gaming seems to appeal to a much older demographic than traditional video games, perhaps in part because social games are easier to play for short periods of time, are largely free, and don’t involve sophisticated equipment or gratuitous violence. According to a recent survey by Royal Pingdom, the average age of social networking site users in general is also older — the largest single group is between 35 and 44 years of age. More than 60 percent of Facebook users are over 35.

The PopCap study showed that 55 percent of all social gamers in the U.S. are women, as are almost 60 percent of those in the UK. The average age in the U.S. is 48, which is substantially older than the 38-year-old average in the UK, and 46 percent of American social gamers are 50 or older, compared with just 23 percent in the UK. Only 6 percent of all social gamers are age 21 or younger.

According to the survey, women make up the majority of avid social gamers, with 38 percent of female social gamers saying they play social games several times a day, vs. just 29 percent of males. Women are also more likely to play social games with their real-world friends than men are (68 percent vs. 56 percent) and are nearly twice as likely as men to play social games with relatives (46 percent vs. 29 percent). The vast majority (95 percent) of social gamers play multiple times per week, and nearly two-thirds play at least once a day.

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Robot Film Crew Knows What Sports Fans Like

SPORTS fans need never miss a match again, thanks to software that could automatically film games and so allow broadcasters to cover them more cheaply by losing camera crew.

Dubbed the Autonomous Production of Images based on Distributed and Intelligent Sensing (APIDIS), the system combines the video stream from several cameras, says Christophe De Vleeschouwer at the Catholic University of Louvain (UCL), in Belgium.

Tracking a ball across various video streams is relatively easy, says De Vleeschouwer, but viewers also want to see what the players are up to. So APIDIS aims for a shot of the action that is a compromise between focusing on the ball and wider views of the pitch by tracking the ball and players simultaneously, calculating which camera captures the most detail (Computer Vision and Image Understanding, DOI: 10.1016/j.cviu.2010.01.005).

APIDIS can be tailored to viewers’ demands, says De Vleeschouwer, by giving preference to shots containing particular players, for example. It has been tested on several basketball matches, a game chosen because of its fast pace. The resulting footage was good enough to attract interest from the US sport broadcaster ESPN, claims De Vleeschouwer.

APIDIS could also be useful for surveillance, when it could track groups of people on CCTV networks, says De Vleeschouwer.

See the original article at New Scientist.

NYC mayor: Coney Island 'is coming back, big time'

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NEW YORK — State-of-the-art new rides including a roller coaster and a pendulum will open this summer at Coney Island to jump-start the resurgence of the famed Brooklyn amusement park, Mayor Michael Bloomberg said Tuesday.

"Coney Island is coming back, big time," Bloomberg said at a news conference near the boardwalk where the decades-old Astroland rides were dismantled in 2008.

The new rides are being created by Zamperla, the world’s leading manufacturer of mechanical rides, based in Altavilla Vicentina, Italy.

Luna Park at Coney Island will open on Memorial Day weekend with 19 rides. Among them will be the Air Race, which sends riders swinging and soaring around a control tower. It will be the ride’s global debut.

Also promised are games, live entertainment, and concessions including Nathan’s Famous hot dog stand, which opened in 1916, pioneering America’s concept of fast food.

By the summer of 2011, Scream Zone at Coney Island will offer two roller coasters, go-carts and a human slingshot launching people more than 200 feet into the air.

Central Amusement International of Parsippany, N.J., is investing about $30 million to build and operate the park. The company signed a 10-year lease for about 6 acres of land including the former Astroland site, paying the city $1 million plus part of gross receipts.

image"We will have rides that will flip you, turn you, launch you, drop you, splash you and make the mayor want to lose his lunch," said David Galst, a CAI spokesman.

Not all of Coney Island’s old amusements were scrapped.

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Facebook Drives 44 Percent Of Social Sharing On The Web

If you are still wondering why Google is pushing so hard with its new product Buzz, it is because it wants in on social traffic. For many sites on the Web, social traffic coming through Facebook, Twitter, and MySpace is beginning to rival, and in some cases overtake, search traffic as the single biggest source of traffic. This traffic comes from shared links, photos, and videos. By its own numbers, 5 billion pieces of content are shared on Facebook every month.

What isn’t easily appreciated is the extent to which such social sharing is tied to different identity and authentication platforms across the Web. If you can log into a site easily using your Facebook or Twitter account, it is easier to broadcast links from that site to your friends.

To get a sense of which services on the Web drive the most sharing, I asked Gigya for some stats. Gigya powers sharing widgets on more than 5,000 content sites, including ABC.com. NBA.com, PGA.com, Answers.com, and Reuters. Consumers can click a share button on these sites and send an article link, photo, or video via a menu of different services including Facebook, Twitter, MySpace, Yahoo Mail, Gmail, and AOL. Over the past 30 days, people have shared almost a million items over the Gigya network. Facebook and Twitter dominate with about three quarters of all shared items between them. Here is how the services break down (note that these are relative numbers) :

Distribution of shared items
Facebook: 44%
Twitter: 29%
Yahoo:18%
MySpace:9%

It makes sense, people prefer to broadcast links rather than share them one at a time via email. Although Yahoo makes a strong third-place showing. When it comes to authentication, simply using your existing username and password to log into another site, Facebook is still the most popular via Facebook Connect, but only just barely. Google via Gmail and Yahoo are almost equally popular, at least on certain types of sites where people are just reading for themselves like news sites. On entertainment sites where people are more likely to share content, Facebook Connect makes up the majority of logins.

See more stats and the full article at TechCrunch.

Barbie Video Girl Features A Built-In Camcorder

Barbie Video Girl (Image courtesy European Press Photo Agency)

Besides pursuing a career as a computer engineer, it seems Barbie is also considering espionage as a side gig. The Barbie Video Girl Doll, which was just unveiled at Toy Fair, features a video camera ‘hidden’ in Barbie’s necklace that can capture up to 30 minutes of footage. But what’s more disturbing is the LCD display fused to her back that allows you to play back those videos.

Now I know Mattel has never been that concerned with anatomical correctness in the Barbie line, but I’m pretty sure they’re taking some real creative licenses here. There’s also a USB port hidden somewhere on the doll, not exactly sure where, that allows the videos to be downloaded to a PC and/or uploaded and edited on Barbie.com. The whole idea just seems kind of creepy to me, probably even more so if there was a Ken version, but don’t let me stop you from picking one up in July when they’ll be available for about $50.

See the original article at OhGizmo!.

A Very Small Contribution to LastPass

image Woot! We got to make a small – very small – contribution to the latest version of the LastPass plug-in. A couple of the new icons were made by me including the Safari-themed ones to match the look and feel of Apple’s Safari web browser.

If you don’t know what LastPass is, well, you should. It’s a hugely helpful password manager that has all sorts of plug-ins for different web browsers and mobile platforms. If you still use “PASSWORD123” for every login you have then you should probably consider getting this plug-in and making your life a little less hackable. I’ve used competing products and I have found LastPass to be the most feature-complete and easiest solution.

AT&T and Others Announcing Rival To Apple App Store

Image representing App Store as depicted in Cr...

Image via CrunchBase

This coming in from Mashable:

Twelve of the world’s biggest phone networks – including AT&T, Orange and Telefonica – will announce their rival technology tomorrow to Apple’s App Store. The combined audience for the app platform will be 2 billion customers. Phone manufacturers Samsung, LG and Sony Ericsson are also part of the alliance.

The announcement is expected to take place at tomorrow’s Mobile World Congress in Barcelona, writes the Times, and will be good news for consumers. With the fragmentation of app stores from Apple, Android and others, many handsets and operators will now support a single standard of apps that work across multiple devices.

There’s no word if there will be a single app store, but a single standard for apps on devices from multiple networks is expected. It’s also unclear if the technology itself will be unveiled tomorrow — we may simply see a statement of intent.