Rightly or wrongly, many people have a picture in their minds of the average online gamer, and it probably involves someone not yet old enough to vote, huddled in their parents’ basement killing dwarves with mystic powers in games like World of Warcraft. A growing category of what are called “social games,” however, appeals to a much different demographic, according to a recent study. The study — sponsored by PopCap, creator of popular social games such as Bejeweled and Insaniquarium — looked at game players in both the United States and the United Kingdom, and found that the average player of these online social games is a 43-year-old woman.
More than 24 percent of those who responded to the survey (full results in PDF form here) said they regularly play social games, a category that includes Facebook games such as Farmville, Mafia Wars and Happy Aquarium. According to survey company Info Solutions Group, that level of response suggests a total social gaming population of approximately 100 million. Social gamers were defined as those who said they play games on social networking sites such as Facebook and MySpace at least once a week. The market for social games has been growing so quickly that companies that make them, such as Zynga and Crowdstar, have become investment and acquisition targets.
Social gaming seems to appeal to a much older demographic than traditional video games, perhaps in part because social games are easier to play for short periods of time, are largely free, and don’t involve sophisticated equipment or gratuitous violence. According to a recent survey by Royal Pingdom, the average age of social networking site users in general is also older — the largest single group is between 35 and 44 years of age. More than 60 percent of Facebook users are over 35.
The PopCap study showed that 55 percent of all social gamers in the U.S. are women, as are almost 60 percent of those in the UK. The average age in the U.S. is 48, which is substantially older than the 38-year-old average in the UK, and 46 percent of American social gamers are 50 or older, compared with just 23 percent in the UK. Only 6 percent of all social gamers are age 21 or younger.
According to the survey, women make up the majority of avid social gamers, with 38 percent of female social gamers saying they play social games several times a day, vs. just 29 percent of males. Women are also more likely to play social games with their real-world friends than men are (68 percent vs. 56 percent) and are nearly twice as likely as men to play social games with relatives (46 percent vs. 29 percent). The vast majority (95 percent) of social gamers play multiple times per week, and nearly two-thirds play at least once a day.
SPORTS fans need never miss a match again, thanks to software that could automatically film games and so allow broadcasters to cover them more cheaply by losing camera crew.
Dubbed the Autonomous Production of Images based on Distributed and Intelligent Sensing (APIDIS), the system combines the video stream from several cameras, says Christophe De Vleeschouwer at the Catholic University of Louvain (UCL), in Belgium.
Tracking a ball across various video streams is relatively easy, says De Vleeschouwer, but viewers also want to see what the players are up to. So APIDIS aims for a shot of the action that is a compromise between focusing on the ball and wider views of the pitch by tracking the ball and players simultaneously, calculating which camera captures the most detail (Computer Vision and Image Understanding, DOI: 10.1016/j.cviu.2010.01.005).
APIDIS can be tailored to viewers’ demands, says De Vleeschouwer, by giving preference to shots containing particular players, for example. It has been tested on several basketball matches, a game chosen because of its fast pace. The resulting footage was good enough to attract interest from the US sport broadcaster ESPN, claims De Vleeschouwer.
APIDIS could also be useful for surveillance, when it could track groups of people on CCTV networks, says De Vleeschouwer.

If you are still wondering why Google is pushing so hard with its new product Buzz, it is because it wants in on social traffic. For many sites on the Web, social traffic coming through Facebook, Twitter, and MySpace is beginning to rival, and in some cases overtake, search traffic as the single biggest source of traffic. This traffic comes from shared links, photos, and videos. By its own numbers, 5 billion pieces of content are shared on Facebook every month.
What isn’t easily appreciated is the extent to which such social sharing is tied to different identity and authentication platforms across the Web. If you can log into a site easily using your Facebook or Twitter account, it is easier to broadcast links from that site to your friends.

To get a sense of which services on the Web drive the most sharing, I asked Gigya for some stats. Gigya powers sharing widgets on more than 5,000 content sites, including ABC.com. NBA.com, PGA.com, Answers.com, and Reuters. Consumers can click a share button on these sites and send an article link, photo, or video via a menu of different services including Facebook, Twitter, MySpace, Yahoo Mail, Gmail, and AOL. Over the past 30 days, people have shared almost a million items over the Gigya network. Facebook and Twitter dominate with about three quarters of all shared items between them. Here is how the services break down (note that these are relative numbers) :
Distribution of shared items
Facebook: 44%
Twitter: 29%
Yahoo:18%
MySpace:9%
It makes sense, people prefer to broadcast links rather than share them one at a time via email. Although Yahoo makes a strong third-place showing. When it comes to authentication, simply using your existing username and password to log into another site, Facebook is still the most popular via Facebook Connect, but only just barely. Google via Gmail and Yahoo are almost equally popular, at least on certain types of sites where people are just reading for themselves like news sites. On entertainment sites where people are more likely to share content, Facebook Connect makes up the majority of logins.
Woot! We got to make a small – very small – contribution to the latest version of the LastPass plug-in. A couple of the new icons were made by me including the Safari-themed ones to match the look and feel of Apple’s Safari web browser.
If you don’t know what LastPass is, well, you should. It’s a hugely helpful password manager that has all sorts of plug-ins for different web browsers and mobile platforms. If you still use “PASSWORD123” for every login you have then you should probably consider getting this plug-in and making your life a little less hackable. I’ve used competing products and I have found LastPass to be the most feature-complete and easiest solution.

Image via CrunchBase
Twelve of the world’s biggest phone networks – including AT&T, Orange and Telefonica – will announce their rival technology tomorrow to Apple’s App Store. The combined audience for the app platform will be 2 billion customers. Phone manufacturers Samsung, LG and Sony Ericsson are also part of the alliance.
The announcement is expected to take place at tomorrow’s Mobile World Congress in Barcelona, writes the Times, and will be good news for consumers. With the fragmentation of app stores from Apple, Android and others, many handsets and operators will now support a single standard of apps that work across multiple devices.
There’s no word if there will be a single app store, but a single standard for apps on devices from multiple networks is expected. It’s also unclear if the technology itself will be unveiled tomorrow — we may simply see a statement of intent.

Google’s event today was supposed to be about one device, the Nexus One. Instead, we heard a lot of: “more devices,” more manufacturers,” “more carriers,” “this is just the beginning.” Today was not about one device, it was about Google’s first step in helping to reshape the mobile landscape in the U.S. And thanks to the groundwork laid by Apple, it just might work.
Think about your cellphone and cellular service five years ago. Both were likely horrible. But you were content in your misery, because you didn’t know any better. Then came the iPhone. It was a mobile device that was so good, people were willing to ditch their existing service providers en masse (I did) to go to the only one that had it: AT&T. And while you might think that would be a big plus for AT&T, it actually shifted a massive amount of industry power to Apple. They had the device that everyone wanted. And they used that leverage to renegotiate their exclusive deal with AT&T to pay out a huge amount of money for each device sold.
Sure, there were hot selling mobile devices before it — the Motorola RAZR, for example, was the best selling phone for many years in a row — but the iPhone had two advantages: 1) Thanks to Apple’s complete control over the device, including, maybe most importantly, its software, they created a user experience that the RAZR never could. 2) Thanks to the App Store, there is some amount of lock-in to the device because users are spending a ton of money on apps and if they switch phones, those all go away.
With the iPhone, Apple has created a device that all the other U.S. carriers lust after. And that, in turn, has allowed Google to come along with Android. When the G1 launched a little over a year ago, it was the first of many devices to be heralded as a “iPhone killer.” It wasn’t. But Google didn’t care about that. All that mattered to them at the time was getting their foot in the door of an industry that they, like Apple, had not at all been a part of leading up to that first device. It worked. The carriers were so desperate for an “iPhone killer” that they seemed willing and ready to negotiate with Google to get as many devices out there as possible to ride the Internet-enabled smartphone tsunami that the iPhone earthquake started. (more…)
Now that the aughts are behind us, we can start the new decade with a bang. So many new technologies are ready to make a big impact this year. Some of them will be brand new, but many have been gestating and are now ready to hatch. If there is any theme here it is the mobile Web. As I think through the top ten technologies that will rock 2010, more than half of them are mobile. But those technologies are tied to advances in the overall Web as well.
Below is TechCrunch’s list of the ten technologies that will leave the biggest marks on 2010:
The Tablet: It’s the most anticipated product of the year. The mythical tablet computer (which everyone seems to be working on). There are beautiful Android tablets, concept tablets, and, of course, the one tablet which could define the category, the Apple Tablet. Or iSlate or whatever it’s called. If Steve Jobs is not working on a tablet, he’d better come up with one because anything else will be a huge disappointment.Why do we need yet another computer in between a laptop and an iPhone? We won’t really know until we have it. But the answer lies in the fact that increasingly the Web is all you need. As all of our apps and data and social lives move to the Web, the Tablet is the incarnation of the Web in device form, stripped down to its essentials. It will also be a superior e-reader for digital books, newspapers, and magazines, and a portable Web TV.
Chrome OS: In November, Google gave the world a sneak peek at its Chrome operating system, which is expected to be released later this year. The Chrome OS is Google’s most direct attack on Windows with an OS built from the ground up to run Web apps fast and furious. Already a Google is rumored to be working on a Chrome Netbook which will show the world what is possible with it a “Web OS.” It sounds like it would be perfect for Tablet computers also (see above). Chrome is a risky bet for Google, but it is also potentially disruptive.
Android: Last year saw the launch of nearly two dozen Android-powered phones, including the Verizon Droid. In a few days, Google’s Nexus One will launch as the first Android phone which can be unlocked from any given carrier (it is launching with T-Mobile). Android is Google’s answer to the iPhone, and as it reaches critical mass across multiple carriers and handsets it is becoming increasingly attractive to developers. There are already more than 10,000 apps on Android, next year there will be even more. And other devices running on the mobile OS are launching as well.via TechCrunch
Seesmic, maker of popular desktop and mobile Twitter clients, has just acquired Ping.fm — a service that lets users post to 50 social networks with a single status update — for an undisclosed sum.
The acquisition includes both talent and technology, so Ping.fm co-founders Adam Duffy and Sean McCullough are now Seesmic shareholders and key members of the management team. They will begin immediately integrating Ping.fm technology into Seesmic applications.
Sometime in January you can expect updates to Seesmic’s Blackberry, Android, web, Windows and OSX (via Air) apps. Each will add advanced Ping.fm integration, supporting the ability to post to 50 social networks with a single update, special Ping.fm triggers to specify posting to specific social sites, and the option of using Ping.fm’s e-mail, SMS and chat functionality.
Ping.fm currently boasts 200,000 updates a day from its 500,000 registered members. More than 100 applications already use the Ping.fm API for cross-posting purposes, and although Seesmic will assume full control of the platform, they’re committed to maintaining it and supporting the developer community.
The maneuver no doubt means that Seesmic is now infringing upon TweetDeck’s territory and mission with ambitions to be much more than just a Twitter client. Ultimately, Seesmic aims to be your primary gateway to the social web and to serve 1,000,000 updates per day in 2010.
Between search engines and social media, there are a lot of different ways that people can get to your website. But which of these sources provides loyal users that come back to your site multiple times?
That’s the subject of a new study by ad network Chitika, who analyzed the browsing habits of 33 million unique users over the course of September.
According to their findings, Facebook provides the most loyal visitors, with 20% of those that originate from the social network in turn visiting the site they landed upon four or more times in a week. Among other social media sites, Digg traffic produced loyal users 16% of the time, while Twitter traffic was only good for 11% loyalty.
In the realm of search engines, Yahoo provides the most loyal visitors at 15%, followed by Google and Bing with around 12% each.
The finding that social sites provide stickier traffic isn’t surprising, but what implications do the loyalty rankings for Facebook, Digg, and Twitter have, if any? Perhaps that in the long-run, encouraging your visitors to share on Facebook might have the most value, even if it doesn’t provide the most short-term traffic.
That said, it’s easy enough to provide sharing options for a multitude of social media sites (case in point, this post!), so you can probably file this under the “nice to know” category of statistics and use your own analytics to gauge what is and isn’t working.
See the original article at Mashable.
Finding the hot conversation keeps getting easier, but predicting what the next big trend will be continues to be a crapshoot. Palm and Federated Media have teamed up to create a new tool called Trend Tracker that does its best to figure out, what in fact the next top trend will be by analyzing items that are gathering buzz.
The system is a mix of tools that can help spot popular URLs and trending topics before they hit it big. But it’s more about organizing that data in a simple-to-parse format.
Included are the current top 30 trending topics on Twitter, which can be stacked up against each other to see what’s pulling in the highest percentage of tweets. Each trend is represented over a 24-hour time line, where you can see how each particular trend has gone up or down in popularity.
But 24 hours doesn’t tell the full story, which is why the tool will soon expand to keep an archive that covers the last 10 or 30 days.
Along with the top 30 trends, Trend Tracker includes a “Pre Trend Watch” which tracks five up-and-coming trends that are about to break into the top 10 based on their velocity–the speed in which tweets on that particular topic are gaining in popularity. These are also marked in the trend archive with a little blue flag.
When I was looking at the tool last week, one of the most interesting things this picked up on was the cyclical nature of trending. Words like “sleep” and “night” picked up speed and prominence depending on the time of day. Using Trend Tracker’s frequency graph, you’re able to look at the last 24 hours, and see what time of day they began to rise or fall in use–that’s not something you can see through Twitter proper.
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To add to that, there’s also a map layer that shows you an animated view of where tweets in any particular trend originated. Again, in the case of “sleep” and “night” you could play back an entire day of activity and see a huge cluster of when the word or phrase gained its prominence.
For most people I’m guessing Trend Tracker will be something they play with a few times and forget, but there’s some real value here over Twitter’s own trend highlighting offerings. If you want to see when and where something originated, as well as how popular it was at any given time of day, this offers both sets of data and in a very easy to use format; you don’t even need to do any detective work in Twitter’s search engine to find that out.
See the original article at CNET News.